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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Guttersnipe
Image from Wizards.com

Guttersnipe
- Commander 2013

Reviewed January 17, 2014

Constructed: 3.00
Casual: 3.90
Limited: 3.30
Multiplayer: 4.20

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Guttersnipe

The lynchpin of some quirky yet effective decks, Guttersnipe can easily win games if you've got a steady supply of cheap instants and sorceries. Preferably ones that draw you cards, so you don't run out-- that's why decks that use the 'Snipe tend to be red/blue. For all of Magic's focus on creature combat, people LIKE instants and sorceries. They grant a stronger sense of agency. Casting a creature and attacking feels like sending a minion to do your job. Casting Blightning at your opponent feels like magically reaching across the table and slapping the opponent with our own two magically-charged hands. Having Guttersnipe on the table to add an extra 2? To EACH opponent? I haven't done it myself (yet) but I imagine it feels pretty good.

Constructed- 2.5
Casual- 4
Limited- 2.5
Multiplayer- 4.25


David Fanany

Player since 1995


Guttersnipe
 
I'm going to make a confession that will probably surprise some of you: I'm a huge fan of Batman, yet I don't like The Dark Knight. (That's the Christopher Nolan Dark Knight; Frank Miller's Dark Knight saga from the 1980s is pretty good.) Nonetheless, that movie was the first thing I thought of when I first read this card's flavor text. I don't think it's a new concept in writing, but it's certainly very popular right now. Fortunately for Magic players, this little guy is quite good at what he does. Although his damage per spell is fixed, unlike Kiln Fiend or Nivix Cyclops, he doesn't need to attack to do it. This can be an advantage now that Rise of the Eldrazi has taught us that control decks hiding behind walls isn't just a tactic for 1997. You can think of him as a red version of Quirion Dryad: adding an extra, possibly game-ending impact to all the spells you were going to play anyway. I like him.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5

Paul

Welcome back readers todays card of the day is Guttersnipe a powerful goblin that can take down multiple opponents two damage at a time. In standard in spell heavy decks I could foresee this card serving as a large source of damage and as a win condition. The fact it comes down somewhat early benefits it and the powerful list of instants and sorceries available make it a solid card for spell heavy decks, it requires a deep investment into this strategy however and is fragile. Outside of standard it has combo potential but there are better cards to include in decks. In casual and multiplayer this card is incredibly powerful as your counterspells and card draw turn into win conditions and burn that hits multiple opponents gets so much sweeter. This card if properly built around can eliminate multiple opponents and contribute to spreading damage around. In limited its kind of a build around card requiring a lot of instants and sorceries to make work, but it can seal games on its own without using the combat step, making it a powerful card. Overall a sick limited and casual card that with proper support could make minimum impacts in constructed.
 
Constructed: 2.0
Casual: 3.5
Limited: 3.0
Multiplayer: 4.0

Michael "Maikeruu" Pierno

Today's card of the day is Guttersnipe which is a three mana Red 2/2 that deals two damage to each opponent whenever you cast an instant or sorcery spell.  This is an excellent card alongside multiple Red and Red/Blue themes that focus on non-creature cards.  Adding a Shock to every instant and sorcery you play is both efficient and effective in one on one as well as a viable strategy to build around in Multiplayer. 
Overall this card can easily be overlooked, but for mono-Red, Izzet, or Storm it works as support or the focus of a burn deck and is viable competitively.
 
In Limited there may not be as many non-creature spells in your deck, usually around six to ten, but even one trigger of Guttersnipe's effect makes it worth playing.  A three mana 2/2 that is splashable isn't that poorly priced for the format and is your Sealed pool skews Red and towards some spells it is a solid choice to include.  For Booster it depends on your earlier picks, though fitting it in as a later on color choice shouldn't be difficult.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.5


Skid Rambo

Guttersnipe sounds like a dirty scumbag that you run into in a dark alley. Or it totally sounds like a move from the Comma sutra! LOL Ok, ok no more jokes. Guttersnipe is a great goblin! It is always awesome to see people attempt to build decks around an uncommon.  With Guttersnipe it is very possible to build a fun and competitive deck. Guttersnipe can make quick work of a duel and can go berserk in a multiplayer game. In a booster draft, you could pick much worse than a Guttersnipe.  If you’ve always wanted a different win condition for goblins, then Guttersnipe may be right for you. Contact your doctor before trying Guttersnipe… …

Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 4


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