Some of the common themes you'll hear in these
Card of the Day reviews is that versatility wins
games. Card advantage wins games. Efficiency
Well, Snakeform has all of the above in
spades. And it's my favourite card in the game.
It took a while of thinking, when I sat down
and really considered it. There are a lot of
cards I like just for how good they are in my
decks (Brave the Elements, Wilt-Leaf Liege,
Primalcrux), a lot of cards I like purely for
their amazing art (Reya Dawnbringer, Tormented
Angel, Mox Sapphire), a lot of cards I like for
their awesome flavour text (Razorfoot Griffin,
Sea Monster, Pearled Unicorn), and even cards I
like for their major roles in the Magic
storylines and novels of old (Golgothian Sylex,
Legacy Weapon, Mirari).
But out of all the cards I've ever played,
Snakeform has always been the most *fun* to
cast. It's just so good! It's basically a form
of removal - super removal, I'd even say - that
also draws you a card. Does Lightning Bolt draw
you a card? Does Doom Blade? The other wow
factor is the surprise value. Nobody ever sees
Snakeform coming! Not the first time, anyway.
Since when does mono-green have removal? Since
when can blue/red get rid of something strong
without lots of burn or bounce? The flexibility
in Snakeform's mana cost doesn't just mean you
can play it in green/blue, or just green or just
blue. You can play it in anything with even the
slightest HINT of green or blue in it.
For 3 mana, this lets you deal with things
that are hard for even regular removal to kill.
Snakeform can get rid of Darksteel Colossus. It
can rid of those pesky indestructible Gods in
creature form. It can get rid of Wurmcoil Engine
without giving the opponent the two 3/3s. It can
get rid of Avacyn, Angel of Hope AND turn off
her "everything's indestructible" shield so you
can take out other stuff as well. It can turn
the strongest swing from a Demon of Death's Gate
or Ludevic's Abomination or Withengar Unbound
into a light gentle tap. It can turn off Sliver
interactions. It can prevent tribal bonuses. It
stops abilities that trigger when the creature
dies. And it does it all in colours that don't
have access to things like Path to Exile, or Day
of Judgment, or Unmake, or Doom Blade, or Sever
And on top of all that, it draws you a card.
Green removal, green card draw.
I have literally cast Snakeform on one of my
own creatures before, just to draw the card. And
sometimes that card was just what I needed to
help stabilize or even win the game. There's
also something very flavourful about turning a
once mighty creature into a powerless
ability-less snake, seems like a very green/blue
thing to do. And again, simply put it's removal
that generates card advantage. Played correctly,
they lose something and Snakeform replaces
itself, leaving you at +1.
Give it a try. Throw 4 in your deck. See what
a well-timed polymorph can do for you.
This is one combat trick that will make you