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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Arbiter of the Ideal
Image from Wizards.com

Arbiter of the Ideal
- Born of the Gods

Reviewed March 21, 2014

Constructed: 2.50
Casual: 3.50
Limited: 3.67
Multiplayer: 3.67

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

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Card of the Day Reviews 

BMoor

Arbiter of the Ideal

Turn six, your 4/5 flier hits the board. A decent size, but not too impressive at that stage in the game, though the flying should help keep it from having to intercept the biggest stuff. Turn seven, you swing for four in the air. Not bad. Finally, on turn eight, you untap and have a chance at getting a free permanent. A *chance*. It's a cool effect, but it just happens so late. As big fliers go, Arbiter isn't that fearsome in combat, and the odds are good that she's just giving you an extra land (which you likely don't need since you already cast the Arbiter-- how high does your mana curve go?) Honestly, if this had smaller, it would have been much more effective. I suppose it makes a good combo with all the Scry in the format, but it's still the province of casual players only-- tournament games of any format are likely to be over before this starts paying dividends.

Constructed- 2
Casual- 4
Limited- 3
Multiplayer- 4.5

David Fanany

Player since 1995

Arbiter of the Ideal
 
So, there have been a few variants on Future Sight in recent sets, not just in blue. I know that that kind of ability looks quirky and intriguing to a lot of players, but I'm a little surprised Wizards of the Coast thinks it's "safe", as they put it, to make it so prominent. I mean, it's only one extra card a turn, but not only does that add up surprisingly fast, there are so many abilities that trigger when something comes into play or reward you for controlling more cards (wasn't there a recent mechanic in some recent block that likes having mana costs in play? Hmm). And besides, most Future Sight variants don't attack for four damage.
 
For the end of the "History of Sphinxes" week, I'd like to point out an interesting little fact. There are 31 creatures with the type Sphinx in Magic. There are no sets with Egyptian mythology themes.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Arbiter of the Ideal which is a six mana Blue
4/5 with Flying and Inspired that whenever it becomes untapped you reveal the top card of your library and if it is an artifact, creature, or land you may put it into the battlefield and it is also an enchantment.  This is a very solid effect that is best supported with effects to tap and untap Arbiter or some form of protection such as Hexproof or unblockable to reduce an opponent's options for destroying it.  The cost is a bit high for competitive play outside of control, but the untap requirement doesn't mesh well with most control themes. 

Overall a card that will likely see play in Casual or Multiplayer for the excellent Inspired effect, though the low speed for an aggressive creature should keep it out of other Constructed formats.
 
In Limited this is a clear first pick and top consideration when selecting base colors in Sealed as a six mana 4/5 evasive that puts additional cards into play is about as good as it gets.  This card can and will win games and there is no drawback in the format, though effects to help arrange the top of the library to maximize the Inspired are certainly beneficial.
 
Constructed: 3.5
Casual: 3.5
Limited: 5.0
Multiplayer: 3.5


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