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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chained to the Rocks
Image from Wizards.com

Chained to the Rocks
- Theros

Reviewed March 25, 2014

Constructed: 4.00
Casual: 4.08
Limited: 4.17
Multiplayer: 4.08

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Chained to the Rocks

I do enjoy the reference, but you need to be running R/W to make use of this card, and red needs to be a major enough color that you're running not just dual lands, but Mountains (if the Boros dual land is your only land with the type "Mountain, you shouldn't be running this-- you won't draw a Mountain often enough to justify it). Fortunately, R/W is a pretty strong deck, and this is a pretty strong card. One mana to get rid of a creature more or less permanently, since enchantment destruction and land destruction tend not to see play outside of sideboards. White doesn't have any other "one mana exile" spells in Standard, and red removal usually relies on toughness. If you are running red and white, this definitely deserves a consideration.

Constructed- 4.5
Casual- 4.75
Limited- 5
Multiplayer- 4.75

David Fanany

Player since 1995

Chained to the Rocks
 
So, Theros has two (maybe more? I haven't counted recently) references to Prometheus, which makes sense - he's one of the most significant characters in Greek mythology, and the number of similar characters in other nations' folklore is shockingly high, which suggests a number of mind-blowing things that we don't really have the space to get into here. Of course, I'd be surprised if the "real" Prometheus didn't have access to a Disenchant effect, but I guess that's where the game mechanic and its difference from the source material (blah blah blah) comes in. 
 
We've seen this type of effect many times in the last few years, and we already know how good it can be. This variant is a little odd in that it forces you into not one but two colors, but in return for that tradeoff . . . that converted mana cost of one is a blatant callback to two of the most powerful removal spells in Magic's history, and it may well be worth committing to not one but two colors.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Chained to the Rocks which is a one mana White aura that enchants a Mountain you control and exiles a target creature while it is in play. This is an excellent and very thematic removal option for Boros, Nata, or any White deck with some sources of Red mana. Sacred Foundry is an obvious choice to run alongside this in current formats and overall this is a great one mana option in decks that can play it.

In Limited this requires running enemy colors and having a reliable pool for both may be difficult. The removal itself is one of the best in the format and even works on the gods when they reach enough Devotion, so just splashing one color in with the other may be best. While rare removal is usually a strong first pick in Booster this requires a bit of thought with the requirements imposed on deck design and later picks.
In Sealed if White or Red is going to be played it is probably worth forcing this into the deck barring a really strong pool in a third color.

Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


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