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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Trickbind
Image from Wizards.com

 Trickbind
- Time Spiral

Reviewed March 4, 2014

Constructed: 3.38
Casual: 2.67
Limited: 2.33
Multiplayer: 2.67

Ratings are based on a 1 to 5 scale:
1 being the worst.  3 - average.  5 is the highest rating

Click here to see all of our 
Card of the Day Reviews 

BMoor

Trickbind

This card stops a trigger cold dead.
There isn't much else to be said.
Most people just expect
abilities to connect.
Countering them is unexpected.
Sometimes this card will feel like a hero,
but you are trading one card for zero.
This card exerts no force
on the ability's source.
That doesn't make me say "yo quiero".
I'd consider this card sideboard tech,
bring it in against a combo deck
Or if the other guy's got
what seems to be a lot
of enters-the-battlefield effects.

Constructed- 3.5
Casual- 1.5
Limited- 1.5
Multiplayer- 1.5

David Fanany

Player since 1995

Trickbind
 
Trickbind was really attention-grabbing when it first came out. "Oh my God it's Stifle! And it can't be hit by . . . er . . . I dunno, Force of Will? Which counterspells cost one or zero again?" Seriously, though, it was an in-demand card from day one, but not so much for Standard. It's still only a one-time effect, making it less than ideal when your opponent is threatening with some kind of repeatable or reusable activation or trigger - Dark Confidant and Treetop Village don't fear things like this. But there are Commander decks that it just wrecks. That guy who had been getting ready to cast a Sun Titan, regrow Jace Beleren, and skate to victory has his upcoming card advantage count slashed from plus 3 to 0 - and now three other people are about to take a turn.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Trickbind which is a two mana Blue instant with Split Second that counters target activated or triggered non-mana ability and if a permanent is targeted also prevents that permanent's activated abilities from being played that turn.  This is a strong effect, particularly with Split Second to avoid responses, though somewhat situational barring use in a combo and is probably best kept in the sidedeck of a control build to deal with effects otherwise difficult to respond to.  As part of a combo to disable a negative effect it can be very powerful and as a more recent release is available for Modern in addition to older formats.  Overall it has applications for both control as a metagame response and combo decks built around the effect where it is a key card with alternative usage options and as such will continue to see occasional play across formats.
 
In Limited this has some applications, but is very situational as it is needed in hand at the time of an activation or trigger.  Worth using in a Blue deck for Sealed if there is room as even if the target isn't ideal it can both disrupt an opponent and become a psychological threat in later games.  In Booster it is a very weak first pick, but can be taken later in a pack as an on color choice as it can be of value at times.
 
Constructed: 3.5
Casual: 3.5
Limited: 2.5
Multiplayer: 3.5


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