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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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 Herald of Anafenza
- Khans of Tarkir

Reviewed Sep. 23, 2014

Constructed: 3.00
Casual: 4.00
Limited: 4.17
Multiplayer: 3.87

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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BMoor

Deck Garage

Herald of Anafenza

This may be a one drop, but believe me-- you don't actually want to drop it on turn one. If you do, all you can do with it on turn two is attack with a 1/2. You can't start Outlasting until you get to three mana, which means you'd rather play this in the mid or late game, when you can immediately start pumping it up and pumping out Warrior tokens. On the other hand, the longer this stays out, the more benefit you get out of it both in size and in amount of tokens, so it makes sense that you'd want to get it out early. But back on the first hand, getting this to stay on the board long enough to properly milk it means you need to be able to protect it, which is very difficult to do in the early turns, especially when you need to have something else on the board that you actually want to attack and block with. Herald of Anafenza is effectively an enchantment until you've grown it big enough to do some serious damage, and/or have no further need for Warrior tokens. But it's an enchantment that dies to creature kill, and any savvy player should recognize the importance of getting it off the board ASAP.

Constructed- 2.5
Casual- 4.5
Limited- 4.5
Multiplayer- 4


David Fanany

Player since 1995

Herald of Anafenza

I almost misread this card's mana cost as 1W, in which case this review would have been quite different and probably not very relevant. As it's actually printed, it has a strong and efficient cost for aggressive white strategies, and a way to become more relevant later in the game. The fact that the Herald seems to be giving you an extra creature to make up for not being able to attack or block with the Herald itself for a whole turn cycle seems to be a blatant encouragement to use it this exact way; yet, this whole process is quite slow and as such is likely to be a turn-off to some players. I do like, though, that it can be used as either an ever-growing combat creature, a repeatable token generator, or some combination of the two - cards that flexible can be hard for opponents to address, and can be quite the advantage.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Herald of Anafenza which is a one mana White
1/2 with Outlast at a cost of three mana that gives it a +1/+1 counter and puts a 1/1 White warrior token into play.  A one mana 1/2 with the supported types of soldier and human is decent, so the dual benefits of the effect will make this a very frequent inclusion in White swarm and soldier decks.
 
In Limited this is useful early and late game for using any excess mana as even one 1/1 each turn is valuable while later on two per turn can be a serious advantage and it increases the threat plus survivability of the Herald.  The single White mana for the casting and effect are easily managed in even a three color deck, so this is an easy first pick in Booster plus a great reason to at least splash White in Sealed.
 
Constructed: 4.5
Casual: 4.5
Limited: 5.0
Multiplayer: 4.5

Mattedesa

Deck Garage
Herald of Anafenza
 
Having a solid one-drop creature is a big benefit to most decks. His two toughness means he survives combat against most other one drops. As soon as becomes outclassed on the battlefield, however, you can start pumping him up and making little tokens for three mana a turn. 
 
I'm not sure how often a constructed deck is going to have three spare mana sitting around to put +1/+1 counters and make token creatures, but it does provide a useful outlet in a longer game. In limited, as I learned the hard way, Outlast is a very potent mechanic. As slow as the games often go, you will be able to get a lot of use out of this guy and the other ones that give creatures with +1/+1 counters other abilities such as lifelink, flying, or deathtouch. While the opponent is topdecking land, you are making your guy bigger and he's making little friends. 
 
Constructed: 3.0
Casual: 3.0
Limited: 4.5
Multiplayer: 2.5

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