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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Clone Legion
Image from Wizards.com

 Clone Legion
- Dragons of Tarkir

Reviewed May 1, 2015

Constructed: 1.50
Casual: 3.63
Limited: 1.63
Multiplayer: 3.17

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Clone Legion
 
This is pretty much the poster child for Commander, or at least the stereotypes of Commander. Massively expensive spell with an effect that should end the game, or at least do ridiculous things in a manner that interacts with basically every card that comes up in a Gatherer search of commonly-designed creature abilities? Check, check, and check. Jokes aside, there's a big audience out there for this card, and no possible way it's not going to get better over time. It's an even more spectacular effect than Eternal Dominion, and you can build around it just as easily as you can use it to turn your opponent's deck against them. The only issue I find with it is that it gets difficult to represent all those tokens at once.
 
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 3/5

Paul

Welcome back readers today's card of the day is a powerful yet ridiculously expensive card which allows you to construct your own army netting a token copy of each creature a player controls. Its important to recognize this card can be used on yourself as it targets any player meaning your not at the mercy of your opponents having good creatures as you can always fall back on what you assembled. The question is this card worth the whopping 9 mana? Well that depends on the creatures you have assembled or the army your opponent controls, having one or two good utility creatures with medium mana costs means this card can get you a large army that pays for itself, the downside is this card costing 9 mana can rot in your hand and its power level fluctuates greatly ased on what is on the board at the time you cast it meaning this card could easily be a 1/5 or a full blown 5/5 depending on the board but the majority of the time it will fall in the middle.  In standard, modern, legacy and vintage absolutely will not see play, 9 mana might as well be uncastable for the most part and having a card with so many variables is jut not appealing not to mention it doesn't fit in any deck types and is easy to disrupt. In casual and multiplayer especially commander is where t yhis card shines the high power level of creatures in general can allow you to really abuse enter the battlefield triggers or if your falling behind in creatures allow you to suddently have an army. Once again the earlier arguemnt arises this cards power level depends on your own creatures or your opponents, however the amount of potential value is high enough that this card very easily justifies its insane mana cost. In limited I dont know if its garbage or solid, its extremely slow most games you wont make it to 9 mana realistically but it blows the game wide open, definitely a consideration for slower decks with a decent amount of creatures, in some ways it could be win more if your board is good enough to justify using it, or if your too far behind it can be a solid catch up card. Overall a fantastic card for casual and multiplayer while more competitive formats and limited its power is severely lessened.
 
Constructed: 1.0
Casual: 4.5
Multiplayer: 4.5
Limited: 1.5

Michael "Maikeruu" Pierno

Today's card of the day is Clone Legion which is a nine mana Blue sorcery that puts a token copy of each creature a target player controls into play.  While a potentially powerful effect in a stalemate, the very high mana cost combined with needing a situation where the clone army is a benefit beyond a stall or a win more action is very situational.  As it is there is little chance of this seeing any competitive play and it may not even get slots in Commander or Casual outside of a possible enters the battlefield trigger based design.
 
In Limited this could give enough to get over an opponent's defenses or even an open alpha strike, but the very high mana cost makes this an awful card to draw early on and it isn't until very late in the game that this would potentially be playable.  Even as a topdeck it can be pretty weak as the impact could be minimal for a nine mana expense. 
Easily passed in Booster and not worth upping the mana curve in Sealed even if Blue is in the deck already.
 
Also, the logistics for managing it in a huge battlefield could be problematic to say the least.  Having pieces of paper to represent every copy might be necessary to reduce any potential confusion.
 
Constructed: 2.0
Casual: 3.0
Limited: 2.0
Multiplayer: 3.0

Mattedesa

Deck Garage
Clone Legion
 
Just no.
 
This is a completely casual card. The nine mana casting cost is prohibitive.
Assuming for a moment the game goes long enough and you have amassed 9 mana, is this really what you want to spend it on? Getting a copy of all your opponent’s creatures so you can, uh, block? 9 mana blocking spells are not particularly popular. Oh, you want to make a copy of all of YOUR creatures? If you have enough creatures to make this worthwhile, you probably have already won the game, or are at least sitting comfortably in the drivers’ seat.
 
Sure, if you give it enough chances, you will find some goofy situation where this is just the card you need, and it will be awesome. I’m glad cards like this exist, because the one time it happens, it catches everyone off guard and becomes the stuff of legend. So, if that’s what you’re going for, by all means, knock yourself out.
 
If you’re going for a solid, competitive deck, just look elsewhere.
 
Constructed: 1.0
Casual: 3.0
Limited: 1.0
Multiplayer: 2.0

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