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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Izzet Guildgate
Image from Wizards.com

 Gate-lands
- Return to Ravnica & Gatecrash

Reviewed Sep. 3, 2015

Constructed: 1.75
Casual: 4.00
Limited: 3.50
Multiplayer: 2.50
Commander [EDH]: 2.5

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Return to Ravnica and Gatecrash's Gates
 
These lands are a case where I came to sort of appreciate the arguably superfluous bonus compared to Invasion's tap lands, but because of one specific card: Maze's End. Yes, I'm the guy who built a Maze's End Turbo Fog deck. It'd be too bad if these cards were mainly associated with borderline trolling decks, though, because there's actually a lot more to them than that. I liked how they represented the guilds' territories and conflicts, continuing a longstanding tradition of using lands and landscapes as part of worldbuilding, and they performed a similar role in limited formats to Khans of Tarkir's lands. And they even had a secret message in their flavor text - it reminds me of the way people try to piece together truths from points in various Dungeons and Dragons campaign setting books, and I really wish they'd do things like that more often.
 
Constructed: 2/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

Armuun
Gate-lands
 
Same deal as the refuges, good for casuals, crucial for those crazies who run maze's end and its win-con, bad for everybody else. at least there's cards that fetch these guys and interact with them. sort of.
 
Constructed: 1.5
Casual: 4
Limited: 3
Multiplayer: 2
EDH: 2

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