Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Day's Undoing
Image from Wizards.com

 Day's Undoing
- Origins

Reviewed July 17, 2015

Constructed: 3.13
Casual: 4.00
Limited: 3.50
Multiplayer: 3.00
Commander [EDH]: 3.00 

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Day's Undoing
 
It's interesting how much difference a single sentence can make - and not just in Magic, but that's rather beyond the scope of Card of the Day. In the case of Day's Undoing, the clause that ends the turn is the difference between the literal world-breaking insanity of Timetwister and being "only" a good card. You don't get to cast anything you draw this turn. But think of all your favorite spells to cast, and of all the cards that you've ever lost the game to. They're just as good on any turn you can afford them, and though your opponent has seven new cards to look at too, they could equally have been forced to shuffle away the answers they were holding.
 
Constructed: 4/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Day's Undoing which is a three mana Blue sorcery that has each player shuffle their hands and graveyards into the library and draw seven new cards then your turn ends.  This is a strikingly similar card to Timetwister with the potential to do more on that turn removed, still leaving it as an incredibly powerful card in the right situation.  Simply having mana available to cast instants or cards with Flash on the next turn is one of the ways to get around the drawback and it will definitely be seeing frequent play across formats.
 
In Limited this can help an opponent as much as it helps you, but it can not be passed in Booster for both value and potential in game. Timed well this can set up the end of the game even if the opponent gets the first main phase to use cards, though countermagic should be drafted to support it when possible.  In Sealed it is probably enough to force splashing Blue by itself and the other color is best if instants are in abundance.
 
 
Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0


Armuun
Day's Undoing
 
Whew. when I first read it, instantly thought of time twister and went a little mental. Then it wore off. People can constantly say "Oh i'm gonna run quicken to EOT this." ...Don't be that guy. Hypersonic dragon.... sure, maybe. otherwise, don't try it. Anyway, this breaks one of my golden rules of magic "If it's going to give your opponent a chance, don't play it." Hug cards aren't worth it. Especially one like this that gives your opponents first dibs if you're playing it straight off during your turn. No, thanks.
 
Constructed: 1.5
Casual: 3
Limited: 2.5
Multiplayer: 1
EDH: 2 

Copyrightę 1998-2015 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.