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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Tragic Arrogance
Image from Wizards.com

Tragic Arrogance
- Origins

Reviewed July 20, 2015

Constructed: 3.33
Casual: 3.67
Limited: 3.88
Multiplayer: 4.33
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Tragic Arrogance
 
As pure power goes, this is not the best mass destruction card they've ever printed, and there are situations where it's not even the best in Origins (we discussed Languish's benefits last week). But it is one of the more exploitable mass destruction spells ever made - compare its cost to Razia's Purification - and the fact that you get to choose what each player keeps adds a certain strategic depth and an element of demoralization for the opponents. You can also use that to make friends in multiplayer, though I can't promise any given member of your group will like it when you let one person keep their Sun's Champion but force them to sacrifice their Liliana Vess.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5

Michael "Maikeruu" Pierno

Today's card of the day is Tragic Arrogance which is a five mana White sorcery that destroys most non-land permanents in play.  This is an interesting twist on Planar Cleansing for one less mana that allows you to select one of each type that avoids removal for each player.  This is particularly effective against a swarm of creatures and can leave you with your best threat against the weakest opposition.  This will definitely be popular in the Wrath of God role for current decks and offers a bit more strategy and combination options than most similar effects.
 
In Limited this is a fantastic first pick in Booster and in game topdeck that unlike most mass removal has nearly no drawback and aside from facing a single threat is rarely useless when low on creatures in play. 
A Sealed deck can also easily be built around this, particularly if Black and White to take advantage of creatures in the opposing graveyard.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


Armuun

It's one of those cards you read over and over for clarification, start out with confusion and malaise, then get really excited. Then instantly realize what's really going on, and are kinda sad about it. It's an all-but 1 each (Artifact, creature, enchantment, planeswalker) boardwipe. Which sounds great on paper. Then you think about it, and that's a possibility of a 5-drop boardwipe that can (though not often) leave your opponent with 4 things on the board. While given the low-ish cost for a sorta-all-non-land-kill-spell, I'd say it's probably side-board stuff. Getting to pick what stays is nice, but standard games don't have a whole host of creatures on the board at any time, and the other stuff isn't so widely played that this would be effective. EDH, it's a hell of a bomb, but the same time, you're losing out because you're playing the usual variety of artifacts for ramp and whatnot in the format. It's one of those will it, or won't it win me the game by playing it, and those thinking it mostly will, I'd disagree. Except in multiplayer, of course.
 
Constructed: 3
Casual: 4
Limited: 3
Multiplayer: 5
EDH: 3


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