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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


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Jace, Vryn's Prodigy // Jace, Telepath Unbound
- MTG Origins

Reviewed June 22, 2015

Constructed: 3.38
Casual: 3.50
Limited: 3.38
Multiplayer: 3.38
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Jace, Vryn's Prodigy // Jace, Telepath Unbound
 
I can't help but wonder if Origins has a wild card in its planeswalker stable, comparable to Nicol Bolas in M13 or Garruk in M15. It's hard to imagine who that would be - they'd have to bring something to the set but not pull focus from the main five. And frankly, the idea of double-faced cards that become planeswalkers is already kind of blowing my mind; I'm not sure I could handle any more in the set.
 
Of the five, Jace is probably the easiest to flip - there are blue decks that are capable of having five or more cards in their graveyard by the first time they activate him. His most eye-catching ability is the middle one, as often happens with planeswalkers, but I suspect it may be hard to get the numbers to line up in such a way that you can use it more than once in a game on any regular basis. Of course, there are times that you won't actually need to use it more than once.
 
Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

Michael "Maikeruu" Pierno

Today's card of the day is Jace, Vryn's Prodigy and the transformed Jace, Telepath Unbound.  This can be played with a few cards already in the grave to accelerate the transformation, though the draw and discard is beneficial in and of itself the 0/2 for two is vulnerable. 

Transformed this has a defensive +1 of giving a -2/-0 to one creature until your next turn which is useful for avoiding a trade and minimizing potential damage to Jace.  The -3 allows casting of an instant or sorcery from the graveyard which works well with the 0/2 as setup.  The -9 has you mill five cards from an opponent whenever you cast a spell which is a nice boost for a library destruction deck, though aside from the -3 the earlier abilities don't really support that kind of build.
 
Overall this is a planeswalker with some decent support effects and the low base cost should make it fairly popular in current formats.
 
In Limited nearly any planeswalker is worth a first pick and even though this is a little weak in the format it still rates a first pick in Booster as the +1 and -3 are both effective tools.  For Sealed this depends more on the pool than other planeswalkers as it can't carry a deck and should be sidedecked or splashed at best if Blue is weak.
 
Constructed: 3.5
Casual: 3.5
Limited: 3.5
Multiplayer: 3.5


Armuun

Welcome to Walker Week. We're gonna be looking at the brand new Dual-faced 'walkers from Origins. 

Today, we're starting off with Magic's poster boy, Jace. Creature-wise, he's basically a Merfolk Looter. Which is pretty good, except Legendary status hurts him a bit. His flip trigger is, well, pretty reasonable. 5 cards in your graveyard is going to happen mid game, so he's effectively a 5 loyalty 'walker. Which is a pretty strong play. His +1 is a weaker version of Jace 5.0's, though his ability to grant flashback to an instant or sorcery is why he's going to see play at all. His Mill Ult emblem is okay in mill, but not really worth the effort. People love snapcasters, and while this isn't instant speed, it's still great to be able to reuse spells from the grave.  
 
Constructed: 3.5
Casual: 4
Limited: 3.5
Multiplayer: 2.5
EDH: 4


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