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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

 Tainted Remedy
- Origins

Reviewed June 29, 2015

Constructed: 2.67
Casual: 3.33
Limited: 2.17
Multiplayer: 3.33
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Tainted Remedy

The conventional wisdom is that lifegain is bad, full stop. There's a way in which this is true, but it's also true that decks based around gaining life can cause absolute havoc in certain metagames and settings. Many casual groups have basically all creature-based decks which can never defeat a couple of Loxodon Hierarchs or Tendrils of Corruption, much less a full-blown Soul Sisters build or a Loxodon Warhammer. This card is a solution for such settings - and though it absolutely destroys such decks if unanswered, it's still a permanent type that the colors that usually form the basis of such decks can interact with, making it a lot less unfair than it looks at first.

Constructed: 3/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 3/5


Paul

Welcome back readers today's card of the day is a throwback to older card False Cure, making your opponents lose life instead of gaining it can be very powerful for casual games but may be a bit too niche for comparative formats. In standard and modern outside of Soul Sisters decks lifegain is incidental, a little bit here and there off certain cards not a strategy you necessarily want to use this card against some exceptions apply. I don't foresee this card making much of a constructed impact there are other cards to handle decks that would use this card making it quite niche. In casual and multiplayer this cards usefulness increases as life gain can be popular in casual and shutting down your opponents opportunities to gain life is great and combined with cards to force your opponents to gain life can be a powerful combo. In limited its basically unplayable a niche enchantment that does nothing when it comes into play. Overall a fun casual card with some niche applications elsewhere.

Constructed: 2.0
Casual: 3.0
Limited: 1.0
Multiplayer: 3.0

Michael "Maikeruu" Pierno Today's card of the day is Tainted Remedy which has an opponent lose life instead of gaining life and can be combined with many cards that normally would have an opponent gaining life as a balancing factor. Most of these cards like Wall of Shards are in White, so a Black/White build using this is a strong Casual concept with cards like Congregate, Devour Flesh, Rest for the Weary, Condemn, Swords to Plowshares, Last Breath, and Oust can be viciously efficient at removal while at the same time burning a player down for less mana than Red spells would cost. While extremely reliant on Tainted Remedy to work there is minimal enchantment removal to worry about and it is an offbeat enough strategy to be a legitimate surprise. Overall a very fun Casual card that can also have value in a sidedeck against life gain builds.

In Limited this probably shouldn't be put in any main deck in Sealed as the odds of having it in play when an opponent gains enough life to be worth the three mana are slim at best. In Booster this is an easily passed card that is likely to circle the table until someone rare drafts it. While there are cards in the set that gain life and this can counter them extremely well it should only be placed into the deck in games two or three after an opponent demonstrates multiple or high life gain effects.

Constructed: 3.0
Casual: 4.0
Limited: 2.5
Multiplayer: 3.0

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