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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Eight-and-a-Half-Tails
Image from Wizards.com

 Eight-and-a-Half-Tails
- Champions of Kamigawa 

Reviewed May 14, 2015

Constructed: 2.50
Casual: 3.67
Limited: See Below
Multiplayer EDH/Commander: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Eight-and-a-Half-Tails
 
Ever made a deck designed to be the beatdown in a multiplayer environment? It's actually pretty hard. Ever made a deck designed to be the beatdown in a 100 card singleton environment where you may have redundancy, but still can't really guarantee being able to use any particular card at a given time? Just as hard. Still, Eight-and-a-Half-Tails seems like a good place to start for a beatdown deck in Commander. In "regular" constructed play, he could basically lock out a deck with a lot of spot removal, but the problem was always having enough mana - he's costed for an aggressive deck, but those decks tend to be light on lands. In Commander, playing lots of lands and artifact mana acceleration is almost a given. Nobody in such an environment is going to laugh at a beatdown deck playing Marble Diamond or Darksteel Ingot, and that's going to give him a lot more chance to do his thing. He actually seems just as suited to a slower creature-based strategy, as white has access to good big creatures, and a few ways to protect them but mostly as a one-shot effect (mostly of the Stave Off variety).
 
Multiplayer EDH/Commander: 4/5
1v1 EDH/Commander: 4/5

Paul

Welcome back readers commander week is in full swing and now its time for me to weigh in on the incredibly annoying kitsune, 8 Tails has the ability to give target permanent protection from white, he also has the ability to transform any spell of permanent into a white permanent, this can be incredibly annoying and with enough mana can practically lock down the board or make things highly unfavorable for your opponents, In all constructed formats this card is slow and fragile to start off with not a great combination making it nearly useless in the majority of existing deck types. In casual and multiplayer is where this card undoubtedly shines, the ability to protect anything you control from removal, safely block gigantic threats,  push through damage, mess around with auras is invaluable it is so versatile and provides  a game changing effect, the downside in multiplayer and especially commander however is your choice of general can have repercussions and turning yourself into a threat or a perceived threat can lower power levels. In limited it would be a nearly unbeatable card given enough mana and time to develop. Overall a powerful and one of the most powerful mono white commanders available.
 
Constructed: 1.0
Casual: 3.5
Limited: 4.0
Multiplayer: 3.5

Michael "Maikeruu" Pierno

Today's card of the day is Eight-and-a-Half-Tails which is a two mana White 2/2 legendary that for two mana gives target permanent you control protection from White until end of turn and for one colorless mana target spell or permanent becomes White until end of turn.  Aside from the obvious combo with Painter's Servant and being very strong against other White decks this works very well alongside acceleration to make use of available mana.  As a Commander this needing three mana to activate both effects whenever needed is a bit mana intensive and slightly clunky, but overall is solid and can have interesting decks built around it.
 
Constructed: 3.0
Casual: 3.5
Limited: 3.5
Multiplayer: 3.0


Armuun
Eight-And-A-Half-Tails
 
I haven't had a whole lot of experience with Tails here, it's a nice pick for mono-white. The small cost and quick evasion of anything for a minimum of 2 (or 3 for anything not white) is impressive, but it takes a lot more than just evasion to win. Lots of Tails decks use equips to bump up his power and swing for unblockable commander damage. It's a neat plan, though has the opportunity to backfire if you can't keep the mana flowing for evasive maneuvers. 
 
Constructed: 3.5
Casual: 4
Limited: N/A
Multiplayer: 2.5 (This is where in my mind, it'd be too difficult to parse out mana to keep multiple opponents at bay)

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