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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Wheel of Fortune
Image from Wizards.com

Wheel of Fortune
- Alpha

Reviewed May 20, 2015

Constructed: 4.17
Casual: 4.33
Limited: 4.33
Multiplayer: 4.33
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Wheel of Fortune
 
I like this card on so many levels. The first time I saw it, in 1996 or so, it seemed to be the epitome of a huge, splashy, spectacular effect, and even now that I know more about Magic, it still does. It was part of one of the first "I accidentally the game" combo decks, interacting with Underworld Dreams. In spite of that last fact, it still does pretty well in burn or beatdown decks, where holding on until it's your last card in hand can make it both a hyper-powered draw engine and a Mind Twist in the same card. And it can be a model for those who hope for interesting red spells that don't involve direct damage or artwork of fire or lightning. There's very little not to like about Wheel of Fortune.
 
Constructed: 4/5
Casual: 4/5
Limited: 3/5
Multiplayer: 4/5
Commander (EDH): 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Wheel of Fortune which is a three mana Red sorcery that has each player discard their hand and then draw seven cards.  Aside from combining it with card draw or card in hand effects this is a very effective way for Red aggro or burn to refill their hand and covers the primary drawback of the strategy.  It also works for Red/Black or Red/Black/Blue to force discards, fill the graveyard of yourself or others, or even an indirect mill.  Outside of those dedicated themes this is somewhat situational as it can just as easily help an opponent, possibly more than yourself, and should be used with some consideration of the current game state. In Multiplayer the effect is both bigger and more situational as minimizing the benefits of opponents is key.  Overall one of the top cards printed, which has it banned in Legacy, and pretty much a staple of decks using Red mana in the few formats that can include it.
 
Constructed: 5.0
Casual: 5.0
Limited: 5.0
Multiplayer: 5.0


Armuun
Wheel of Fortune
 
Ah, here's something my local group calls a hug card. Beneficial to most, except the player who tutors often. Most times, you won't be playing this turn 3, but rather late game when you're specifically looking for a way to KO an opponent the turn you play it. Personally, I try to steer clear of anything that gives my opponent a chance to bounce back but that's just my opinion. Good for replenishing, and potentially hand disruption.
 
Constructed: 3.5
Casual: 4
Limited: 5
Multiplayer: 4
Commander [EDH]: 4

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