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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gilt-Leaf Winnower
Image from Wizards.com

 Gilt-Leaf Winnower
- Origins

Reviewed September 16, 2015

Constructed: 3.50
Casual: 4.00
Limited: 4.25
Multiplayer: 3.50
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Gilt-Leaf Winnower
 
At first glance, this card probably reads like a lot of text for something that won't do much - after all, the majority of creatures do have equal power and toughness. But then again, there are a surprising number of relevant creatures from across the years who don't. Kolaghan, pre-timeshift. Siege Rhino. Azure Mage. Thragtusk (though there are few advantageous ways to kill that regardless). Plus, note that he looks for non-Elf creatures, not non-black creatures like his Lorwyn predecessor Shriekmaw.
 
And besides, that game text is an excellent flavorful rendition of Lorwyn elves' obsession with beauty. Have I mentioned recently how cool it would be to go back to Lorwyn and/or Shadowmoor for another whole block? Each individual part was only two sets, as well, which is the new standard block size!
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Gilt-Leaf Winnower which is a five mana 4/3 with Menace that can destroy a target non-Elf creature with unequal power and toughness.  The enters play ability can be very situational, but excellent when a valid target is available.  The higher mana cost reduces the chances of using another effect to lower power or toughness such as the Blue power reducing choices Hydrosurge and Lost in a Labyrinth, though Deepwater Hypnotist would set things up nicely. 
Without the destroy effect this is a five mana 4/3 that can't be blocked by only one creature which is enhanced by other forms of removal and allows this to potentially be a finisher for mono-Black or Blue/Black control.
 
In Limited this is a somewhat evasive threat that will often two for one at worst and can also be direct removal for a very reasonable five mana, making it an easy first pick in Booster.  In Sealed it depends a bit on available support and the Black pool as this rare doesn't carry a deck by itself, but if the pool of Black cards is decent this puts it into playable range.
 
Constructed: 4.0
Casual: 4.0
Limited: 4.5
Multiplayer: 4.0


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