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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Chandra's Ignition
Image from Wizards.com

Chandra's Ignition
- Origins

Reviewed September 22, 2015

Constructed: 4.50
Casual: 5.00
Limited: 4.50
Multiplayer: 5.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

Michael "Maikeruu" Pierno

Today's card of the day is Chandra's Ignition which is a five mana Red sorcery that has target creature you control deal damage equal to its power to each other creature and each opponent.  This combines very well with any kind of power increases, particularly those that sacrifice your other creatures, or Infect and with a little setup can easily immediately win games in any format, even Multiplayer.  This is an absolute finisher or at least a board wipe when used effectively and the potential outweighs the small drawback of removing any other creatures remaining on your field.
 
In Limited this may be a little more situational, but with a moderately large creature it should put the opponent in a very bad position with decent damage to them and clearing their battlefield. An obvious first pick in Booster and a top choice to build around in Sealed even if the Red pool isn't the best otherwise.
 
Constructed: 4.5
Casual: 5.0
Limited: 4.5
Multiplayer: 5.0

 

Chandra's Ignition
 
Much of red's design innovation over the years has involved variations on ways to deal damage and to get around traditional defenses against damage, in the fashion of this card. This has led some to label it as one-dimensional, and you can understand why, but there's still value in that sort of thing. It may not open up a whole new style of play or make you think differently about resources, but a card that follows up multiple Mana Flares to let a Dragon Hatchling deal 126 damage to everything not only has a right to exist: it arguably has a requirement to exist.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5
 
 


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