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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Kytheon's Irregulars
Image from Wizards.com

Kytheon's Irregulars
- Origins

Reviewed September 23, 2015

Constructed: 3
Casual: 3.5
Limited: 4.5
Multiplayer: 3.5
Commander [EDH]: 3

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Kytheon's Irregulars
 
As far as we know, Gerrard Capashen and the crew of the Weatherlight never visited Theros. That's not so surprising in itself, because the multiverse is infinite and your chances of stumbling on any given plane by accident would be vanishingly small, but it is interesting that he himself seems to have developed a similar sort of fighting style to Kytheon (go back and look at Gerrard's own card from Apocalypse for reference). It's also interesting to note that many of the creatures with renown have a built-in way to get through combat - the Irregulars have one of the most effective, since its activation cost can overpower most normal defenses short of a herd of Saproling tokens. The fact that it can also be used defensively makes them one of the most solid and well-rounded creatures not just in the renown subset, but in Origins as a whole.
 
Constructed: 2/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
Michael "Maikeruu" Pierno

Today's card of the day is Kytheon's Irregulars which is a four mana White 4/3 with Renown 1 and for two White mana it can tap target creature.  The four mana 4/3 that can become a 5/4 is okay, but combined with the reusable tap ability and it is a serious threat that can walk past most defenses or at least prevent worthwhile blocking.  As a top creature in a control build this can lock down the battlefield, though it benefits greatly from a mono-color build or mana filtering.
 
In Limited this outright wins games by preventing any threats from attacking or blocking while still being able to apply pressure. There is no drawback and fairly minimal mana required to keep a lock running which makes this a dominant card in the format.  An absolute first pick in Booster even if out of color as a hate draft and barring a terrible White pool the starting point to build around in Sealed.
 
Constructed: 4.0
Casual: 4.0
Limited: 5.0
Multiplayer: 4.0


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