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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Gryff's Boon
Image from Wizards.com

 Gryff's Boon
- Shadows over Innistrad

Reviewed April 11, 2016

Constructed: 2.67
Casual: 3.00
Limited: 3.50
Multiplayer: 2.50
Commander [EDH]: 2.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Gryff's Boon
 
I really like griffins and hippogriffs, and I'd be tempted to find a deck for this card based on that alone. It shouldn't be too hard to find some way to use it in casual play, though; even without the eye-catching recursion text, its mana cost makes it almost like a white Lightning Bolt in some decks, because if you curve out correctly it might deal three or four extra damage to an opponent before they deal with it (nobody's going to feel great about casting Ultimate Price on something like a Sanctuary Cat enchanted with this). And its full text is even better: it turns any midgame creature into an evasive semi-bomb, and encourages you to find the relevant things that look at enchantments entering or leaving play.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5

BMoor

Gryff's Boon

Auras that aren't removal always have an uphill battle, but this one is primed to be able to overcome it and become a contender for your deck. First, and most obvious, is its built-in recursion effect that lets it return to play after its original target has died. Second is that the first time, it costs a mere W for +1/+0 and flying, turning any irrelevant, outclassed creature into an evasive threat to be dealt with--- and then turning ANOTHER creature into same for 3W more. Third and finally is its presence in the same block as the delirium mechanic, which rewards you for running a variety of card types. Decks that wouldn't have added an Aura may be incentivized to do so, as they're easier to get into the 'yard than lands without a discard outlet.

Constructed- 3.5
Casual- 3
Limited- 4.5
Multiplayer- 3
Commander- 3


Paul

Gryff's Boon

Welcome back readers today we have a powerful and aggressive enchantment to review. For a single white mana granting evasion and an extra point of power is a good deal. The real benefit of this card however is its ability to circumvent the downside of auras by paying extra mana and returning it from the graveyard to play. Gryff's Boon is more akin to an equipment and while expensive is a recurable way to push through damage. In standard I dont see this card having a big enough impact the power boost is small and the ability to return is quite expensive. In modern, legacy and vintage this card is even worse off and I don't need to tell you how off base the power level on this card is. In casual and multiplayer it falls short of some of the other powerful enchantments available to players, it is cheap and could see a small amount of play. In limited its like your own personal equipment that also provides an enchantment for Delirium. It slots nicely into aggressive decks to help push through damage and the reoccurring nature makes it a niche yet playable card. Overall Gryffs Boon is a card with limited potential and not a big splash elsehwere although its design is fantastic.

Constructed: 1.5
Casual: 1.5
Limited: 2.0
Multiplayer: 1.5
Commander: 1.5


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