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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sigarda's Aid
Image from Wizards.com

Sigarda's Aid
- Eldritch Moon

Reviewed Aug. 16, 2016

Constructed: 3.38
Casual: 4.25
Limited: 2.50
Multiplayer: 3.50
Commander [EDH]: 3.67

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Sigarda's Aid
 
The short version of this card is turning every aura and equipment in Magic into a combat trick. How good is that in practice? I suspect it's actually stronger than it sounds. Sorcery speed was pretty much the only thing keeping cards like Sword of Light and Shadow and Armadillo Cloak from being ban candidates. Even things that aren't quite as crazy as those play entirely differently when they have flash; consider something like Leonin Bola, which is an annoying trick held back by the fact that you always see it coming.
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

James H. Sigarda’s Aid (8/16)
 
I feel like Sigarda’s Aid might be the sleeper hit of the set, waiting to break out in either Modern (where there’s a lot of powerful equipment, like the Sword cycle and Batterskull) or once we get better Aura or Equipment spells in Standard. It's a powerful effect: give your Auras and Equipments flash, and have the latter pop onto a creature immediately upon entry. I can see Modern abusing the hell out of this with something like Batterskull.
 
That said, this card is as powerful as the tools it has to play with. Standard is not a format presently heavy on Aura spells or Equipments, so this is apt to underwhelm. But it's cheap mana-wise (1 mana makes it wholly feasible the same turn you’re planning to unload your relevant spells), which is definitely a point in its favor.
 
I think this is a card to watch when we go to Kaladesh. It's merely okay now, but it could get all the necessary tools in the next block.
 
Constructed: 3.75
Casual: 4.5
Limited: 2
Multiplayer: 4
Commander: 4.25

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