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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Armory Automaton
Image from Wizards.com

Armory Automaton
- Commander 2016

Reviewed Dec. 15, 2016

Constructed: 2.75
Casual: 4.00
Multiplayer: 4.00
Commander [EDH]: 4.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Armory Automaton
 
If Grip of Phyresis is a particularly blue interaction with equipment - manipulating an existing situation to favor yourself - Armory Automaton feels like a rather red one, despite not having any colored mana in its cost. You're basically saying that what your opponents do during their turn doesn't concern you, and you're doing everything you can imagine on your turn. Interestingly, it's actually better against some of the middle high tier equipment like Loxodon Warhammer than it is against the mythic Swords - the latter all refer to "you" as in their controller, which doesn't change when affected by the Automaton's ability. In such equipment-heavy but mythic-light multiplayer games, you can easily end up eliminating about one opponent for each attack step, but once people catch on it'll be a little harder to get away with that. 
 
Constructed: 3/5
Casual: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Armory Automaton
 
Being able to suck up all the shiny equipment is a useful tool in games with a lot of people, and this isn't just a one-shot effect. Armory Automaton grabs whatever it can when it comes into play or attacks; it means your opponents will have to spend mana to get the equipment off of the machine. It's not a great body on its own, but you're not using this for the unaltered body; you're using it to get all their equipment.
 
Even if you're stalling them for a turn, being able to throw your nemeses off like this is an excellent bit of counterplay. I think this is a worthy consideration in multiplayer-geared formats, though I don't think it hits enough in Constructed to get there (Umezawa's Jitte probably kills it before it can take all of the things, and Batterskull can just get bounced).
 
Constructed: 2.5
Casual: 4
Multiplayer: 4
Commander: 4.25

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