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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Inverter of Truth
Image from Wizards.com

Inverter of Truth
- Oath of Gatewatch

Reviewed March 1, 2016

Constructed: 3.67
Casual: 4.17
Limited: 3.88
Multiplayer: 3.17
Commander [EDH]: 3.33

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Inverter of Truth
 
I feel like we haven't really gotten as many high-risk creatures recently. Those were always one of my favorite sorts of cards to build around - Juzam Djinn's downside may have been too small for design sensibilities, making it not much of a puzzle to solve, but things like Ravnica's hunted creatures and Worldwake's Abyssal Persecutor are one-card deckbuilding challenges, and finding non-obvious solutions to use with cards like that is so much fun. Inverter of Truth's comes-into-play ability is almost as high-risk as it's possible to get. Of course, everything in your graveyard most likely got there because you used it for something you wanted, and you get a chance to draw them all over again (from what's likely a smaller library with better odds, no less). Plus, if you have no graveyard, it's basically an instant win with Laboratory Maniac!
 
Constructed: 3/5
Casual: 4/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander; 3/5
BMoor Inverter of Truth

The second name of the week. An enormous, flying abomination that twists around everything you thought you understood. What you've done becomes your future. What you could have drawn becomes a nameless oblivion. But it hardly matters when you've got such a great and terrible creature to command. Lovecraft so often wrote of nameless, indescribable powers, and those who would sacrifice their sanity and selves in supplication to it. One often wonders, reading those tales, why anyone would willingly invoke such a thing. When you've played with this card, as I have, you may understand. When your graveyard is rich with creatures you've already lost and spells you've played, or when you simply need such a thing to have any hope of winning, what difference does the sacrifice make? Especially when we are all as worms in its shadow anyway!

Constructed- 4.5
Casual- 4.5
Limited- 4.5
Multiplayer- 3.5
Commander- 3

Armuun
Inverter of Truth
 
(Sigh) I swear this is the last time I'm saying this, but Ugh, Magic card names are becoming yugioh level of goofy. I can't wait til Shadows of Innistrad and we get something worse like "Vampirus the Night Biter" or some such. Anyway, for such an ineptly named card, it's not bad. For the low cost of a 4-drop, you get to replay all the stuff you already played, skipping filler, lands and whatnot... unless somebody plays a spell or ability that exiles your graveyard. it's a neat ability with relatively low drawback.
 
Constructed: 3.5
Casual: 4
Limited: 4
Multiplayer: 3
EDH: 4

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