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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Strength of Unity
Image from Wizards.com

Strength of Unity
- Invasion
Reviewed February 9, 2016

Constructed: 1.67
Casual: 2.33
Limited: 2.67
Multiplayer: 1.67
Commander [EDH]: 1.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Strength of Unity
 
This card is in a rather odd place. As a beneficial aura, it's not quite aggressive enough cost-wise to make a major impression compared to others of that class (and others require less setup). As a domain card, it's a little slower and less immediate in impact compared to things like Tribal Flames or Global Ruin; it also lacks the surprise potential of the much later Might of Alara. Still, if you really wanted to make some sort of five-color Enchantress deck and needed something on-theme, this is the card you'd pick; and it does well in Invasion block limited where decks were on the slower side and had a lot of incentive to stretch to four and five colors. It's not a top pick in a large number of places, but it's wanted very much in some places, which is all I ask for in a Magic card.
 
Constructed: 2/5
Casual: 3/5
Limited: 3/5
Multiplayer: 2/5
EDH/Commander: 2/5

Armuun
Strength of Unity
 
A buff enchantment for multicolored. Normally it'll only net you +1/+1 or +2/+2, but has the possibility of going up to +6/+6. It's neat though there's plenty better options to be honest.
 
Constructed: 2
Casual: 2.5
Limited: 3
Multiplayer: 2
EDH: 2.5
BMoor

Strength of Unity

Joyeux Mardi Gras mes amis! I'm not sure what today's card has to do with February's biggest, most important holiday, but they told me this was a holiday theme week so I'm going with it.

The domain mechanic was a major part of Magic's history at one point, but this was not its finest hour. Getting all the basic land types out was a pretty big undertaking for the time, and if you were going to pull it off, you needed a better reward than this. The real problem was that Magic cards in general were much weaker during this stage in Magic's history, so everything from that time sort of looks like a foam bat compared to today's sharpened steel. The Alara block managed to bring Domain back and make people actually want to run it, but this clunker just doesn't stand up. Even at its full bonus, White has better Auras for 3W, and Auras in general need to be better than this to be playable.

Constructed- 1
Casual- 1.5
Limited- 2
Multiplayer- 1
Commander- 1


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