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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!


Image from Wizards.com

Nissa, Voice of Zendikar
- Oath of Gatewatch

Reviewed January 8, 2016

Constructed: 4
Casual: 4
Limited: 4
Multiplayer: 4
Commander [EDH]: 4

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Nissa, Voice of Zendikar
 
For a long time, we mainly saw Raymond Swanland's art on cards from Jund, and from those parts of other planes that had a similar aesthetic of fire, lava, and wind. Recently, we have started getting his art in shots like this, and I like it. Nissa looks like a superhero here, and I intend that as a compliment.
 
It's easy to forget that Nissa's first depiction on a card was heavily slanted towards Elf tribal. In recent sets, she has done a great job of representing a better range of the things green is about, and this version of her is highly appealing (I hope my assessment isn't too colored by the art!). Her -2 ability can act as a much cheaper Overrun (much like Battle for Zendikar's version of Gideon), and there is even something to be said for clogging your side of the table with tokens while waiting for the huge lifeswing and card drawing that will probably give you enough resources to win the game. Where the first generations of planeswalker cards tended to be slanted towards controlling decks, recent sets have given us a golden age of planeswalkers for aggro decks (or ones who are basically one-person aggro decks, like Battle for Zendikar's Gideon), and I suspect Nissa will be one of the successful members of that generation.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
Michael "Maikeruu" Pierno

Today's card of the day is Nissa, Voice of Zendikar which is a three mana Green planeswalker with three loyalty.  The +1 just puts a 0/1 token into play which is quite weak when compared to other planeswalkers and requires support to be of any real value outside of stalling and building to the -7 ability.  The -2 adds +1/+1 counters to each creature you control which helps the 0/1 tokens and any swarm force and is likely the primary reason to run this particular planeswalker.  The -7 gives life and card draws equal to the number of lands you control which doesn't have much synergy with the other abilities and is more for a land acceleration build as a finisher by providing cards to cast. 

Overall a card that could work in a few different builds, though may just see play for the possibility of two -2 uses. 

In a Limited format the +1 and -2 can provide chump blocking and power ups for threats and slowly force the opponent into a corner with minimal support if they can't maintain enough pressure.  Like most planeswalkers this is a first pick in Booster, though she doesn't quite offer the same self-contained threat of her peers.  In Sealed the double Green can delay when she sees play, though a later appearance can add a little more value to the -2 being used before the +1.  Still worth building around, but benefits greatly from support and a better board position. 

Constructed: 4.0
Casual: 4.0
Limited: 4.0
Multiplayer: 4.0
EDH/Commander: 4.0


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