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Pojo's Magic The Gathering
Card of the Day

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Commune with the Gods
- Eternal Masters

Reviewed June 16, 2016

Constructed: 3.33
Casual: 3.88
Limited: 3.65
Multiplayer: 3.17
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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David Fanany

Player since 1995

Commune with the Gods
 
I never did figure out quite why Commune with the Gods filled the graveyard to such an extent. Theros wasn't adjacent to an Innistrad block, so I guess it was more to help things like Rescue from the Underworld. I'm not sure it's always the optimal choice if you don't have some sort of graveyard manipulation going on. For this new limited format, there are surprisingly many synergies, even more so than in Theros - Nimble Mongoose is finally back!
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
BMoor

Commune with the Gods

This is a very Green approach to sifting through your deck. It can only find creatures or enchantments, which means you need to be fairly confident that your next top five don't have any important instants, sorceries, lands or artifacts you'll regret pitching. Green can always search up more land, and it doesn't really support artifacts or non-permanent spells-- it prefers to solve its problems with creatures. Granted, even monogreen decks are unlikely to run completely without those kinds of spells, but they don't need them as much as, say, a Blue or Red deck. Still, creature and enchantment can fill quite a few different niches, including offensive pressure, defensive stopgaps, answers to opponents' threats, and a wide variety of utility advantages.

Constructed- 4
Casual- 4.5
Limited- 3.75
Multiplayer- 3.5
Commander- 4


Armuun
Commune with the gods
 
Okay, grisly salvage for creatures and enchants. I see no reason to continue this with anything but scores.
 
Constructed: 3
Casual: 3
Limited: 3
Multiplayer: 3
EDH: 3.5

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