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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Bearer of Silence
Image from Wizards.com

Bearer of Silence
- Oath of Gatewatch

Reviewed March 10, 2016

Constructed: 3.50
Casual: 3.67
Limited: 3.88
Multiplayer: 3.17
Commander [EDH]: 3.17

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Bearer of Silence
 
We haven't seen Nekrataal for a while, other than in the Jace vs. Vraska duel decks. I know he's always been a very strong and even feared creature, but in certain ways I find Bearer of Silence even more potentially disruptive. There are decks that can't ever beat a re-used Nekrataal (I like to pair him with Stonecloaker), but Bearer of Silence has a more relevant creature type (where "relevant" means "bestriding Modern like a colossus"), and getting the effect when you cast it means that even Remove Soul won't save the opponent's creature. I'd been wondering where the Zendikari auramancers and their Totem Armor went for the Gatewatch war, but of course those would have struggled against this guy too. He's just one of the strongest aggressive black creatures I've seen in a while, Eldrazi or otherwise.
 
Constructed: 4/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
BMoor Bearer of Silence

This little guy comes with a "not quite kicker" effect that lets you optionally make your opponent sack a creature in addition to your cheap, aggressively-priced flying beatstick. If you don't pay it, it's still an efficient and on-curve creature to throw out. Later in the game, the extra rider lets it retain its relevance. I've said time and time again how I love cheap creatures that are still relevant in the late game, so this gets my stamp of approval.

Constructed- 4
Casual- 4
Limited- 4.5
Multiplayer- 4
Commander- 4

Armuun
Bearer of Silence
 
...I really hope this is the last Eldrazi we review. For at least two years. The novelty has just about run its course. This card isn't terrible, though it doesn't target (both a positive and a negative) mid/late-game, it's bad. Early, it's okay. 
 
Constructed: 2.5
Casual: 3
Limited: 3
Multiplayer: 2.5
EDH: 2.5 

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