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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Master of the Feast
Image from Wizards.com

 Master of the Feast
- Journey into Nyx

Reviewed Nov. 25, 2016

Constructed: 3.25
Casual: 4.13
Limited: 3.88
Multiplayer: 3.75
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Master of the Feast
 
Now, this is what I like to see - a creature with an old-fashioned drawback! Granted, there are so many ways to turn it to your advantage that it sometimes almost feels like doesn't count. Underworld Dreams, Sudden Impact, and Ignite Memories are always in contention for decks anyway, and the Master's huge combat stats add even more speed to what can sometimes be rather slow interactions. The fact that he's an enchantment may occasionally come in handy, too, if only because you can use Idyllic Tutor to look for either or both halves of the combo with Underworld Dreams.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 4/5
EDH: 4/5

James H.

Master of the Feast (11/25)
 
It feels appropriate that “Black Friday” stars a symbol of unbounded avarice. Master of the Feast, back in Theros-block Standard, was popular for its efficiency. Who cares that much about your opponents getting more cards if you're smashing their faces in with a 5/5 flier? 3 mana is excellent for the stats, even with the drawback, and you can make the drawback work for you if you have punisher effects that make them drawing cards or having lots of cards in-hand less good than it might sound.
 
The issue, of course, is that you are giving them extra resources, and it's not too hard for them to kill Master of the Feast on your turn, after the upkeep trigger goes off. Enchantment creature is also pretty…dicey, as the only color that doesn't deal with this easily is red (and red loves the extra cards). Green and white deal with enchantments, black deals with creatures, and blue can bounce it.
 
This card is excellent to close out a game where you're ahead, but it's not so good if you're trying to come back. You could just as easily give your opponent the tool they need to wreck you.
 
(The Constructed score reflects its role in Theros-era Standard. I don't think this is playable in Modern; Tombstalker outclasses this in almost any conceivable way, and that card hardly sees play at all.)
 
Constructed: 3.5​
Casual: 4.25
Limited: 3.75
Multiplayer: 3.5
Commander: 3.75


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