Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Ghirapur Orrery
Image from Wizards.com

 Ghirapur Orrery
- Kaladesh

Reviewed Oct. 19, 2016

Constructed: 2.00
Casual: 3.67
Limited: 2.00
Multiplayer: 3.00
Commander [EDH]: 3.25

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Ghirapur Orrery
 
There's a lot to like about effects like this, even if they are symmetrical. Some decks are better positioned to take advantage of one or more of the effects than potential opponents - Maze's End springs to mind with regard to the extra land, for example. The Orrery is also a welcome addition to the "group hug" style of multiplayer decks, as both of its effects are tempting enough that it will often deflect attention to other potential targets. Some opponents might even be tempted to change their style of play and jump the gun on plays they might have made later, in the interest of potentially digging deeper into their deck, which can open up opportunities for your own strategy.
 
Constructed: 3/5
Casual: 5/5
Limited: 3/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Ghirapur Orrery (10/19)
 
Let me start with this: no.
 
Ghirapur Orrery seems cute, a way to reload when you're depleted and get more resources on board. The issue, of course, is that it affects everyone, you and your opponents. They also probably get first stab at these effects, and it's all too easy to have the Orrery backfire (they draw their 4 cards and blow it up before your next turn).
 
The only place this makes sense is as a piece in either a Nekusar or other group hug-style EDH deck, where you benefit from giving them all the extra resources. But I don't think this is worth it outside of that narrow application.
 
Constructed: 1
Casual: 2.25
Limited: 1
Multiplayer: 2
Commander: 2.5

Copyrightę 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.