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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Aetherworks Marvel
Image from Wizards.com

Aetherworks Marvel
- Kaladesh

Reviewed Oct. 5, 2016

Constructed: 3.25
Casual: 4.75
Limited: 4.25
Multiplayer: 4.00
Commander [EDH]: 4.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Aetherworks Marvel
 
I don't know exactly what the machine pictured here does, but it seems to do it pretty darn well. Artifacts actually have a pretty solid history of sacrificing themselves and each other for some sort of effect - see Mind Stone, Time Sieve, et al - and while the time taken to build to that big payoff ability can vary greatly, it has the potential to do some pretty powerful things (yes, it really does let you cast any card type at all). And you don't even have to sacrifice Aetherworks Marvel in the process. Insane!
 
Constructed: 3/5
Casual: 5/5
Limited: 4/5
Multiplayer: 4/5
EDH/Commander: 4/5
James H. Aetherworks Marvel
 
Our first energy card, so it makes sense to talk a bit about the flagship Kaladesh mechanic. For the most part, energy cards are self-sustained (if they generate energy, they have a way to use it, and vice-versa), meaning they play well enough even without additional energy sources. Of course, more energy sources make them play better, especially with each other, but you don't strictly need to load up energy sources in a deck to play energy cards.
 
Speaking of that, Aetherworks Marvel is a fun, fiddly card that loves additional energy sources. On its own, it's slow and clunky, trading 6 permanents into the best card out of your top 6. With other energy sources, it becomes far more efficient and effective, and it lets you unload your library faster.
 
This card is playable in a non-energy deck, but it's nuts in it. Ratings reflect this fact, as a best-case scenario for having energy generation.
 
Constructed: 3.5
Casual: 4.5
Limited: 4.5
Multiplayer: 4
Commander: 4

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