Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Mechanized Production
Image from Wizards.com

Mechanized Production
- Aether Revolt

Reviewed Feb. 20, 2017

Constructed: 2.5
Casual: 4.25
Limited: 2.75
Multiplayer: 4
Commander [EDH]: 3.88

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Mechanized Production
 
Alternate win conditions are always going to get attention, and rightly so, especially when they change the way a deck approaches a match. This card is probably about as close as you're going to get to an "economic victory" style in Magic, and is an interesting twist for decks based on copying and cloning things. It works equally well when you're copying someone else's things and your own things, and even when you are just going all-in on Sharding Sphinx. I expect this card to get a lot of attention in casual and EDH settings, so be ready!
 
Constructed: 2/5
Casual: 4/5
Limited: 2/5
Multiplayer: 4/5
EDH/Commander: 4/5

James H.

Mechanized Production (2/20)
 
An instant-win card always will get noticed. Mechanized Production is most notable for that little bit of text (“you win the game” always gets attention), but it’s better than a card like Barren Glory in that it gives you something even on turns you don’t win the game. The win condition doesn't need to be 8 copies of the enchanted artifact, too; it could be, say, 8 Servo tokens or 8 Thopters. Ideally Thopters, because Thopters are legit.
 
It's a four mana enchantment that doesn't start working until the turn after it resolves, which is a problem. It’s an Aura, which also is a problem (Auras are very fragile). If you can protect this, it can  legitimately win you games. But protecting it can be a problem, and you need a good shell to get this to do more than maybe make one copy of an artifact during the game.
 
Constructed: 3
Casual: 4.5
Limited: 3.5
Multiplayer: 4
Commander: 3.75 


Copyrightę 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.