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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Sly Requisitioner
Image from Wizards.com

Sly Requisitioner
- Aether Revolt

Reviewed Feb. 2, 2017

Constructed: 3.13
Casual: 3.88
Limited: 3.88
Multiplayer: 3.13
Commander [EDH]: 3.13

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Sly Requisitioner
 
Is it disturbing that the first thing I thought of with this card was Atog? If you didn't already know just how long AtogI've been following Magic, that would prove it! I miss cards like Atog, to be honest. The Magic universe seems a little smaller without offbeat things like him, and just a shade too serious.
 
It's too bad this card is on the expensive side for Affinity, because it really feels like it wants something like Arcbound Ravager next to it. Still, there's no shortage of cards that want to sacrifice things for an effect and artifacts that you need to break to get maximum use out of. Mind Stone may be out of Standard (and that card really doesn't need any help anyway), but you'll probably find that there is a lot to do with the Requisitioner no matter what card pool you use. At the bare minimum, it gives you a way to stay resilient against someone who has a lot of Shatter variants, and when you're building on an artifact theme, that's very important.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H.

Sly Requisitioner

 

This is a twist on the effect we've sometimes seen before, replacing nontokens with tokens. In this case, it replaces artifacts. This is especially powerful with sacrifice effects, either on the artifact or permanents that sacrifice artifacts, and it allows you to make slightly more favorable combat trades.

 

As a 5-mana 2/2, this might be a bit too weak, but improvise pulls the cost down to a more reasonable place, potentially coming in as early as turn 3. This is a creature you want on board as early as possible; while the body is fragile and it's not good in combat, the incremental advantage makes it well worth it.

 

Constructed: 3.25

Casual: 3.75

Limited: 3.75

Multiplayer: 3.25

Commander: 3.25


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