Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Heart of Kiran
Image from Wizards.com

Heart of Kiran
- Aether Revolt

Reviewed Jan. 26, 2017

Constructed: 3.75
Casual: 4.50
Limited: 4.38
Multiplayer: 3.38
Commander [EDH]: 3.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 


David Fanany

Player since 1995

Heart of Kiran
 
Heart of Kiran has very good stats and a couple of possible niches. It's easily in consideration for a top-tier role in vehicle-based decks, and some of the dwarf pilots from Kaladesh can meet its crew requirement using only one card. In other creature-based decks, there are options that don't require locking down other attackers and provide similar speed, but it's not out of the question since it gives you an attacker and defender equivalent to midgame creatures with an early-game converted mana cost. The fact that it also invites use in a planeswalker-heavy deck is interesting; most such decks don't really need any help ending a game and don't need to attack to do so, and as a defensive option for such decks it doesn't offer the bonuses that Wall of Omens or Wall of Reverence do. I'm also not sure you always want to move your planeswalkers away from their ultimate in such a scenario, but it might be interesting to try out.
 
Constructed: 3/5
Casual: 4/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H. Heart of Kiran
 
A fairly unique vehicle, Heart of Kiran is basically Smuggler's Copter replacement, slotting in at the same point on the curve. The analogy isn’t perfect; this has a higher crew cost, but it fights much better on both offense and defense. The alternate crew cost is a cute touch, but it's more an ancillary feature than it is the main attraction.
 
A 4/4 with flying and vigilance is an excellent stat line, and Crew 3 is doable by turn 3, after you resolve a creature for the turn. I think this is easily going to be the go-to vehicle for the near and foreseeable future.
 
Constructed: 4.5
Casual: 5
Limited: 4.75
Multiplayer: 3.75
Commander: 4

Copyrightę 1998-2016 pojo.com - Magic the Gathering Card Reviews
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.