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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Death's Shadow
Image from Wizards.com

Death’s Shadow
- Worldwake

Reviewed June 26, 2017

Constructed: 4.25
Casual: 3.25
Limited: 3.50
Multiplayer: 3.00
Commander [EDH]: 2.50

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

Click here to see all of our 
Card of the Day Reviews 

James H.

Death’s Shadow
 
Death’s Shadow has surged into Modern with a vengeance recently, proving itself to be a massive threat in decks built around it. For one black mana, you get a creature that scales really scarily into the late game (often coming out as a 5/5 or bigger); it gets bigger if you’re further "behind", and it's easy to use fetchlands and other self-damage sources to make it even more menacing. It’s an excellent creature against red-heavy strategies, since red rarely hits damage amounts high enough to kill Death's Shadow, and its cheap cost means it's not a huge loss if it gets killed by a Fatal Push, an Abrupt Decay, or a Path to Exile.
 
It's not a card that slots perfectly into every deck, since you want a shell able to support it and get it bigger without relying on your opponent. But it's a massive threat at any point, and the Grixis shells that have adopted it are well-suited to using it to close out a game. Even if it's almost never going to be a 13/13, you don't need it to be for it to be good.
 
Constructed: 4.5
Casual: 3.5
Limited: 4
Multiplayer: 3
Commander: 2


David Fanany

Player since 1995

Death's Shadow
 
This card definitely puts the "suicide" back into Suicide Black. It's been a long time since the Standard decks that involved paying most of your life for Hatred or Fire Covenant, but the Modern format has a close equivalent in cards like Dark Confidant and the entire fetchland-shockland practice. Even being on ten life, as you often are in the early midgame in aggressive formats, makes this card the most efficient one-cost creature ever, and later on it is an Eldrazi-scale finisher so cheap that you can leave enough mana open to counter three spells. With all the cards that care about creatures coming into play or being in your graveyard (and the odd card that cares about what power is printed on a card in your graveyard), there's even occasionally a reason to cast it when your life total is above 13.
 
Constructed: 4/5
Casual: 3/5
Limited: 3/5
Multiplayer: 3/5
EDH/Commander: 3/5

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