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Pojo's Magic The Gathering
Card of the Day

Daily Since November 2001!

Soul Spike
Image from Wizards.com

 Soul Spike
- Coldsnap

Reviewed June 15, 2017

Constructed: 3.25
Casual: 3.00
Limited: 3.75
Multiplayer: 3.00
Commander [EDH]: 3.00

Ratings are based on a 1 to 5 scale:
1 - Horrible  3 - Average.  5 - Awesome

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Card of the Day Reviews 


David Fanany

Player since 1995

Soul Spike
 
Recently, we were talking about how easy it is for colors to become typecast. Black has not one but two mechanics that have been at risk of being overused at times - when losing life is as good as equal to drawing cards, and losing cards can gain you life, you have a vicious circle that ends up being not only boring, but overpowered because whoever draws the most cards tends to win.
 
That's an overly pessimistic assessment, because Soul Spike isn't really that bad an offender in that category and doesn't have a history of major impact on competitive play. It's not because it's a bad card; quite the opposite, as the surprise factor can be devastating and doesn't force you to make a trade-off between playing cards to the table and using an answer. I recall it wasn't the most popular option in the Ravnica era because of the versatility of Putrefy and Mortify on the one hand and the multicolored nature of the environment on the other (which kind of doesn't make sense, because multicolor means you have more cards with a part-black color identity to choose from). I tend to think more of its flexibility and less of its high cost, and thus say that it has a niche in certain decks.
 
Constructed: 3/5
Casual: 3/5
Limited: 4/5
Multiplayer: 3/5
EDH/Commander: 3/5
James H. Soul Spike (6/15)
 
Seven mana for a "drain four" effect is expensive, though it's about on-par with what black usually gets. It's expensive, but it's a good way to kill a creature or finish off a weakened opponent in a pinch…
 
...particularly since, like Commandeer, it's able to be cast for zero mana. Three cards for four damage is a not the greatest rate of return, but it gives the spell an element of flexibility and makes it a dangerous threat at almost any point in the game. It's a decent spell, but it will rarely be an MVP.
 
Constructed: 3.5
Casual: 3
Limited: 3.5
Multiplayer: 3
Commander: 3

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