I understand if you're a little tired of tutors
and the attendant shuffling. Bending or breaking
the randomness of deck distribution is a trope
that has been used an awful lot over the years.
But when you're reading this card, think about
all the artifacts that cost exactly three mana.
It's almost a sort of magic number for
artifacts, just as two is for creatures in
Modern. The mythic Swords. Loxodon Warhammer.
Temple Bell. Coalition Relic. Thunderstaff.
Obsidian Battle-Axe. The fact that its mana cost
check isn't as open-ended as either Trinket or
Treasure Mage puts more of a restriction on your
deckbuilding than with either of those famous
ancestors, but the payoff can be very high
We've had Treasure Mage and Trinket Mage before,
so now we get to Trophy Mage, who looks for an
artifact with CMC 3. Exactly 3. There are
certainly some that check that box in Standard,
like Aethersphere Harvester.
It's a simple effect, and it's a good one, but
it does ask for a lot of consideration in your
deck construction. Still, artifact decks in
Standard could do to look at this and see if
there are targets for this to fish out.
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