Creatures (20)
4 Sage Owl (Library manipulation
and 1/1 flyer for 2)
4 Storm
Crown (1/2 flyer for two -> pingers will not work)
4 Cloud Sprite (1st turn flyer)
3 Rishadan Airship (any
questions)
3 Cloudskate (2/2
flyer - so what that fading, until fades we are victorious or doomed
allready)
2 Indentured Djinn
- Uncommon (4/4 flyer for 3 mana... any questions?)
Spells (20)
4 Recoil (Those stupid circles, catapults,
whatever could stop our squad)
4 Sigil of Sleep (creatures - sleeep sleeep
sleeeeeeeeeeeeeep....)
4
Parallax Dementia (Who need those Desolation Angels, we have 5/4 Flyer on turn
3)
4 Sinister Strength (A not
so good dementia, but who said that black removal is deadly for blue
creatures)
4 Unholy Strength
(A small potion of strenght, we don't want our storm crowns to die from
shock)
2 Salt Marsh
10 Island
8 Swamp
Really I play with 2 phyrexian arenas (or Dark
Triumph) and 2 Reckless Spite instead of Sigil of
Sleep to make the deck type2 deck.
Typycal Machup
Me: 1Turn : Island - Cloud Sprite
Opponent: Forest ->
Llanowar Elves
2Turn : Swamp -
Sinister Strenght (ha black removal does not work) -> Attack with 4
Opponent: Mountain -> Fires of
Yavamaya
3Turn : Swamp -
Unholy Strenght on Sprite -> Attack on 6 -> Sage Owl (let's see what we
have there)
Opponent: Mountain
-> Blastoderm -> 5 damage
4Turn : Land -> Parallax Dementia -> Finish!!!
Opponent: Keeping burst on the hand and...???
:(
For long game play
-> Sigils, Reckless Spites, Djinns
Djinns as 4/4 flying fatties -> not bad, so what that opponent draws,
that does not helps him/her
much.