The point of this deck is basically to get your creatures out fast
constantly gain health and protect your self at all costs.
On with the deck:
LANDS
----------
19 Plains
CREATURES
---------------
4 Capashen Templar
3 Disciple of Grace
2 Tormented Angel
2 Steadfest Gaurd
2 Angelic Page
2 Voice of Grace
2 Monk Idealist
1 Angelic Protector
1 Radiants Dragoons
1 Mine Bearer
1 Auramancer
SPELLS
---------
2 Hero's Resolve
2 Pacifism
2 Humble
2 Disenchant
2 Soothing Balm
4 Healin Salve
NOTE: ALL THE CIRCLE OF PROTECTION"S MUST BE FROM ICE
AGE!!!
1 Circle Of Protection : RED
1 Circle Of Protection : GREEN
1 Circle Of Protection : BLACK
1 Circle Of Protection : BLUE
1 Circle Of Protection : WHITE
The Trick Behind the deck is to get your creatures out quick and unleash
hell early in the game. Then whenever you get an oppurtunity use Healing Salves,
and Soothing Balms.
When your opponent has an ASS LOAD OF CREATURES and so do you use
Congregate
(you gain 2 freakin health for every creature in play) if you play your
cards right you should get a max of 60-70 health. Also try to get out Radiants
Dragoons cause they give 5 health when they come out and its good for a 2/5 for
4 mana.
Now for some easy blockers => Tormented Angels Are already 1/5 put a
Hero's Resolve on them and make them 2/10 with Flying. Now thats crazy shit!
Keep attacking with your Capashen Templars while your on the Health Gain
plan.
NOTE : Try to have at least 8 - 12 Mana out or you might be in for a
beating (mostly because the good creatures and enchantments use quite a bit so
you can only play one thing per turn) other then that you should be safe.
Well thats it and I hope you enjoy playin that deck as much as I
have.
AppleSauce Mcgee