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Faith's True Light
Original Build by Sami Falah
Piloted by Tareq Falah
Halftime
Cards--Black Rose Tournament*Type II*
Clearfield, Utah--March 10, 2001
21 Participants
5 Rounds of Swiss, Top 8 Advancing
On
Friday night, Nethead Cards, a
discussion arises. "No, Counter Rebels is
just not consistent enough against the rest of the
field to play." "Why would you cast a
2/2 Rebel when you can cast a 5/5 fattie? Okay,
then. Play Fires!" With all of this
talk going on, there was going to be no way that I
could come up with a deck to play the next day for a
Type II tournament to be held at Halftime Cards.
I talked to my brother, and he recalled
that he had played his Blinding Angel deck to a 3rd
place finish in the recent JSS. I told him,
"Yeah, but everyone else will be playing with
U/W, and I just auto-lose to Skies."
However, he soon informed me that the deck had
re-shaped itself and was in a new form. Now, the
deck still had its original U/W build, but it added
Red for a splash of Ghitu Fire, or "Ghetto
Fire" is it's commonly called around here.
Sounded good, but I needed to playtest. After
getting my head smashed in several times by his deck
while playing Skies and then switching to Fires, I was
convinced to play the deck:
Faith's True
Light
Creatures
4 Blinding Angel
Spells
4 Accumulated Knowledge
4 Fact Or Fiction
4 Opt
4 Counterspell
3 Absorb
2 Dismantling Blow
4 Wrath of God
1 Rout
2 Story Circle
2 Dominate
1 Misdirection
2 Ghitu Fire
Land
9 Island
8 Plains
4 Coastal Tower
2 Mountain
Sideboard(In retrospect, this thing is
REALLY awful. I didn't have enough time to mess
with it, but I'll explain options to configuring it
properly later on.)
3 Last Breath
2 Mageta, the Lion
2 Bribery
2 Teferi's Moat
2 Disenchant
2 Tsabo's Web
1 Millstone
1 Ivory Mask
The main difference between this U/W
deck and all the rest right now is the splash for Red.
And trust me, this is a splash in the right direction.
In a field heavily dominated by Islands, and
surrounded by Plains, the Ghitu Fires help you to come
out on top at the end. Let me explain:
In a mirror matchup, neither opponent
wants to let a Blinding Angel hit the board, for when
it happens, they start to lose control.
Therefore, many, many counters are spent endlessly to
get rid of opposing threats. Eventually, one
player will start to slip, and the other will cast a
Wrath or a Rout to reset the battle field. This
is where the Ghitu Fire gets really good. In the
late game, both players are very low on cards, and
have spent most of their resources trying to keep or
gain control. By the end of the game, all of
your land should be out, unless an Armageddon resolved
for some strange reason. Anyways, this buildup
of land and depletion of counter magic allows for an X
spell to wipe the opponent off the board.
Also, it was highly debated at this
tournament whether I should run Ghitu Fire or Urza's
Rage. Both cards should theoretically work fine
in a U/W/r build, however, the Fire has proven better.
It is basically better for a few simple reasons:
1-It is simply not a 2R casting cost
spell. This means that if you lost a mountain to
a Fact or Fiction or something else, then you pretty
much are screwed when only running 2 Mountains.
You can of course add in more mountains, which would
drop mana consistency, or you could add City of Brass,
but that has tested poorly.
2-Many times, you will want to burn for
X, rather than a set number of 3 or 12. You may
want to kill an Angel, or burn a Spirit. Rage
doesn't allow you to do this until you have 12 mana,
which means you would rather burn the player for 12.
Ghitu Fire is an X spell, thus it is what you want it
when you want it.
The deck performed very well, and as I
expected, it's only tough matchup of the day would
prove to be Skies. The Fires would be more than
just "some good" all day long and would
eventually lead to wins. Here is how the
tournament went.
After deck registration, I look around
in a room that is filled with Islands and
Plains.....great, as I was expecting. There were
plenty of Turbo Chant, U/W Angel, Nether-Go, and Skies
to make you want to vomit. But how can I
complain, I am after all playing Blue...what a sin.
Time to start...
Round 1--Tony Lau Counter
Rebels
As I began Round 1, I was rather
worried. I knew Tony Lau was one of the best
players in the state, and that he was also playing one
of the toughest decks in the field, Counter Rebels.
I would have to play very smart to win this matchup.
Game One: Game One begins with
him playing first, and making the most broken play
ever: "Plains, Sergeant, go." I
hate it whenever those words are uttered. I
continue on and Opt and Knowledge looking for
Dominates or Wraths. However, his forces start
to mount and I am quickly looking at an army of 3
Seargents, 2 Falcons, 1 Lin-Sivvi, and 1 Defiant
Vanguard. As he taps at the end of my turn to
search, I respond with a Fact or Fiction, hopefully to
find a Wrath. It resolves, and I pick up the
Wrath. However, he makes a very surprising play
as he casts Armageddon on his next turn, to which I
quickly scoop.
Sideboard: I put in Magetas and
Last Breaths, which should be enough.
Game Two: He starts out slowly by
not casting a Sergeant on the first turn, while I cast
an Accumulated Knowledge on his end step. I am
holding 2 Wraths, 1 Counterspell, and an Absorb which
should be enough to stop his army. I Wrath twice
quickly removing some Sergeants and Falcons that hit
the board. A Rout was also very key in this
match as I responded to his searching with Sivvi and
the crew and he was forced to look at a board with 1
Sky Marshall on it. I Wrathed again and next
played out an Angel, which I won the ensuing counter
war over. After several turns of attacking, he
scoops.
Game Three: Game Three was a very
fun game. I Wrath at critical points in the
game, and Last Breathed a Lin-Sivvi and a Sergeant.
It was also fun seeing the eyes of the spectators as I
Wrathed away a single Sergeant on the board.
Towards the end of the game, I had out a Blinding
Angel to his nothing. On his turn, he cast
Armageddon to which I replied, "In response, cast
Ghitu Fire as an instant...take 10." His
faced looked surprised, and I rode the Angel to
victory in three more turns.
1-0 2-1
Round Two--??? Five-Color-Jank
To be honest, I really don't know how
he won his first match. His deck consisted of
Tribal Flames, Harrows, Stratadons, and Dracos.
It looked to be a Pre-Constructed Deck, and the deck
even received comments of, "Your playing that in
the tournament??? I thought that was a Draft
deck!" My deck even seemed to talk to me
with comments such as, "I'm really hungry.
I could sure go for...wait, what's that? An
unsleeved deck! Oh, that just has to be scrub-o-licious!!!"
Game One: I mulligan down to 5,
and am not worried the least as he goes down to 5 as
well, and is playing with his jank.dec. I
Wrathed once, and then cast a Blinding Angel to which
he responded, "What does that do?"
"It wins me games," was my only response.
I quickly rolled to a victory.
Sideboard: Do I really have to???
Game Two: He plays rather slow,
making it even more of a tedious task to move on.
I cast 2 Blinding Angels consecutively, yet he still
plays on. To his credit, he did get me to 7 by
casting a couple Tribal Flames. Oh well, you
live you learn.
2-0 4-1
Round Three--John Tan Blue
Skies
This is the only matchup that I was
honestly concerned with. I felt that if a couple
of Hatchlings hit the board, and he had multiple
Rishadan Ports in play, it would be over quickly.
Boy was I right.
Game One: He moves very quickly
with a second-turn Spiketail, followed up by Porting
me on my upkeep. His next turn he drops a 2nd
Port to which I reply, "Is that a legal
play?" He begins to come over with Idols,
and soon drops a Rising Waters which I can not recover
from.
Sideboard: Disenchants and
Tsabo's Web.
Game Two: I cast a Tsabo's Web on
turn 2, which is easily Dazed. He follows up
with a Hatchling and a Port to which onlookers call
him the "Port Master." Again, the
match moves too quickly as I am not able to keep up
with his free counter-magic and card-drawing.
2-1 4-3
Round 4--Ben Sellers Rebels
I was eagerly awaiting to see who my
4th round opponent was and was delighted to find out
he was playing with Rebels. Contrast to many
people's belief, this deck has a very easy time with
Rebels, with the matchup favoring me highly.
Game One: He uses the most broken
play in the game, a first-turn Sergeant.
However, since he has no blue mana sources in his
deck, I know that my Wraths will come over
successfully. Towards the end, there is nothing
on the board and he begins to shoot me with Rath's
Edge for 1 point a turn. Riiiiigggghhht. I
Dominate a Sky Marshall, then cast a Blinding Angel.
He uses a Kor-Haven to slow the bleeding, but it is
already to late. I Ghitu Fire for 8 on my turn
to finish things off.
Sideboard: Last Breaths, Tsabo's
Web, Magetas...Boy, I love Rebels!!!
Game Two: Again, I Wrath all of
his threats away, and even have to Wrath a lone
Sergeant to the reply of "Was that really
necessary?" A Mageta hits the board, and he
knows it is already over as Mageta, followed by an
Angel begin to tear him to pieces.
3-1 6-3
Round 5--Patrick Selk Ankh
Tide
I don't know much about this matchup,
so we decided to intentionally draw. As we go to
play for fun, I start to understand how hard of a
matchup this is for me. His arsenal of Veteran
Brawlers, Ports, and Hoodwinks just really disrupt the
deck enough to cause it to falter easily. I know
that I have to avoid this deck and Blue Skies to make
it to the final game.
3-1-1 6-3-1
Standings(in no
particular order):
Tareq Falah
Patrick Selk
John Tan
Michael Callahan
Bryce Shreeve(I believe)
Sammy Batarseh
Trevor Watkins
Ben Sellers
Round 6--Bryce Shreeve Counter
Rebels
I am again worried about this matchup
because I had such a hard time last go-round against
Counter Rebels. However, his version seemed to
be running weaker counters than Lau's version and it
just seemed to not have that kick.
Game One: I quickly Dominate a
Lin-Sivvi, then realize he is starting to mount an
army. I am surprised to see a Wrath of God
quickly resolve. When I try to cast a Blinding
Angel, it is met by a Power Sink, to which I can not
pay the cost. I do a lot of searching in this
match to find another Wrath, and a Rout suffices.
I attempt a second Blinding Angel, and he can not keep
up with it as I slowly counter all of his Rebel
attempts. But once you have Wrathed away many
creatures, the only thing you really have to worry
about is the Sivvi. I ride the Angel to victory,
while throwing a Ghitu Fire along the way for 7.
Sideboard: Last Breath, Mageta,
Millstone. I decide to try the Millstone out to
see if it will help at all. I doubt it will, but
it's worth a shot.
Game Two: I draw my opening hand
and am rewarded with a Last Breath, Wrath, Mageta, and
counter magic. He lays a plains and is done.
Ahhh, no broken play. He casts a Falcon on Turn
2, and I Opt in response. It looks as if I will
take another game easily as I Wrath away a Falcon and
Sivvi, then Last Breath a Sergeant. On one of my
ensuing turns, he looks up towards the door, then at
me. With a frown, he says he has to go.
His mom has come to pick him up and he can't play any
longer. Wow, that really sucks. Oh well,
he did make Top 8 so he should be proud of that.
However, there was no way he would have won this
matchup.
4-1-1 8-3-1
Round 7--Sammy Batarseh U/W Control
I know that we are running very similar
decks, except for that I believe his is running main
deck Thwarts, and possibly Foils. I also saw a
deck he played which had Trade Routes in it, so those
could possibly be in the deck as well. Oh, well,
time for a counter-war.
Game One: If you want to know how
boring Magic can be, just play a Blinding Angel deck
vs. a Blinding Angel deck. Time passed so slowly
in this game and the only real fun was seeing who
could use more counters. I eventually got out an
Angel, which was met by an opposing Angel. He
then dropped another, to which I Wrathed,
successfully. Sticking to my original strategy,
I allowed him to play more counters than I did,
however, my deck was significantly smaller. I
was worried that I would deck, however, I did have a
Ghitu Fire in my hand. I knew I could not fire
him once for the win, because he was at 22. I
drew my next card, which was my 2nd Fire. Mized.
I could finally take control. On my turn, I
attempted to Ghitu Fire him for 11, which came
through. I was surprised, but I thought he might
just be saving his counters. He drew, then
passed. With 4 cards left in my library, I
attempted to cast Ghitu Fire for 11 again, this time
with 4 Islands available for the 2 Counterspells in my
hand. This 2nd Fire resolved like the first one,
and I was utterly surprised. "You mean, you
don't have a counter???" He said that he
had burned through too many in the early game.
Indeed, indeed.
Sideboard: Millstone, Tsabo's
Web, and Mageta.
Game Two: I was quite surprised,
as I know Sammy is one of the best players in the
state. However, when I open my hand and look to
find the lone Millstone that I sideboarded in, I am
very happy. On my fourth turn, I attempted to
cast a Millstone with counter back-up. He let it
resolve, much to my surprise. Earlier, he had
cast a Meddling Mage naming Wrath of God, and had
attempted to cast a Rootwater Thief, which was
Countered. After my Millstone resolved, I didn't
think once that it would go all the way. I
milled him constantly during the game, and also played
out 2 Blinding Angels. He too had attempted an
Angel, which was Absorbed. However, when an Air
Elemental was cast, I was truly afraid. Yet, he
could not attack, for I would simply double-block,
then let him kill one Angel, and keep going over for
the win. He stood back with his one Elemental
staring down the two Angels, and the Millstone
continued on. We both watched as both
Dismantling Blows met the demise of his graveyard.
The last card he drew was a Last Breath, which he
could have used to remove one of my Angels, allowing
him to come over with the Elemental. Because the
Meddling Mage had resolved I only had Rout or Dominate
to get rid of him, both of which I did not see.
In the end, the Millstone would pull through for the
win. Sorry Sammy...both of the games gave you
some really awful hands and matches. How random
am I...1 Millstone in the sideboard.
5-1-1 10-3-1
Final Round--John Tan Blue
Skies
Well, I had stayed away from the
inevitable for as long as I could. The odds were
really against me in this matchup, and the only thing
I could hope for was serious mana-screw on his part,
and for him to not draw multiple Ports....yeah right.
Game One: He plays first, and
casts the usual Hatchling. This has to be one of
the worst creatures to resolve against U/W for it sets
you back one more turn, and makes it just that much
harder for you to escape Dazes. The game lasts a
lot longer than the previous ones. And I am able
to keep up, only taking shots now from a Rishadan
Airship, as I had Dismantling Blow'd an Idol, and
Ghitu Fire'd another Airship. However, after my
attempt at an Angel was unsuccessful, and a Wrath was
Thwarted, he took Game One.
Sideboard: Tsabo's Web,
Disenchant, (possibly a Last Breath?)
Game Two: This game, he keeps a
one-land hand, which would cost him to suffer
horribly. Because he was so light on land, he
was not able to keep up with the card drawing I was
using, and the only counters he could muster would be
Foils, which only made it harder for him to access
mana. Eventually, 2 Blinding Angels resolved
after I misdirected a Foil, and it was soon over.
Game Three: Game Three was a
heartbreaker for the deck. After getting two
Hatchlings on the board, he was able to counter early
things by me. A Tsabo's Web slowed his mana
development down, and the Ports were useless, except
for one turn. Afterwards, he laid an Air
Elemental, with a Rishadan Airship in play. I
was surprised to find out that on my next turn, he
allowed a Wrath of God to resolve. I know knew
that this was my chance to win. I disenchanted a
Waters somewhere in between, which was not countered.
He played out another Hatchling, with a Chimeric Idol
already on the board, much to my chagrin. On my
next turn, I failed to realize that he still had the
Hatchling, and attempted a Blinding Angel. He
simply discarded the Hatchling and my Angel fell to
the discard. I knew now that it would be hard to
come back, as he Gushed on my end step.
As he attacked the rest of the game, I could find no
cards to recover with, and eventually lost.
This tournament was very fun for me.
I walked away with $25 store credit, with
which I bought 2 Ball Lightnings, some Deck
Sleeves, and a Winter Orb. The deck proved
to work very well, and the Ghitu Fire was simply
amazing vs. any Control deck. Even against
Skies, it can destroy the Hatchlings or Airships for a
very cheap cost. I realize that a single mistake
cost me the tournament, and I will have to be
much more careful in the future. Oh yeah, the
janky sideboard. Well, like I explained, we
had to throw it together rather quickly, and
couldn't find what we were really looking for.
The sideboard should look something like this:
3 Last Breath
2 Mageta, the Lion
2 Millstone
2 Misdirection
2 Disenchant
2 (Secret Tech to beat Skies....MWAHAHAHAHA!!!.....Yes,
I do have tech, well, kinda, maybe)
2 (Uhhh... More secret tech against
Skies!)
Props:
Sami Falah--Thank you for creating the
deck. The Red splash was excellent and I
couldn't have won without it.
John Tan--All the playing that we have
done recently let me see just how powerful Skies
really is. It was also very fun talking to you
and competing against you in the tourney.
Chris Scanlon--Again, you managed to
put up another excellent tournament. Keep up the
great work.
Halftime Cards--I have only recently
begun to play here frequently, and it is the greatest
in the state!
Eric Smith and Nethead Cards--Thank you
for all of the cards you have let me borrow recently.
Also, I appreciate you guys keeping the shop fun and
the tourneys great.
Slops:
Rebels(in general)--I'm looking to you
Ramosian Sergeant, and you Lin-Sivvi...
Wizards of the Coast--Recently, I have
been having many problems with their DCI system, and
it has led into somewhat of a soap opera. The
latest installment involves my brother having my
account and his account merge into one, with him being
the beneficiary. Stay tuned for the next
episode.
I am still looking for a way to deal
with Skies. The only real problem is the deck
moves a bit too fast for U/W, and the free
counterspells hurt it tremendously. I am
going to be testing some possible ways to handle U/W,
but right now I don't feel like disclosing that
much tech, as Skies causes troubles for all players.
If anyone out there has any questions, comments, or
suggestions, feel free to e-mail me at abadi@sisna.com.
If anyone wishes to use this deck, please
remember who created it, and try to give them credit
for it. Good luck to all, and my Faith's
True Light shine on you!
Tareq "Qin" Falah
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