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Deck
name = The Disruptor
Cantata
Springdale, AR
Tournament date = 3-10-01
Tournament format = Type II
Number of Participants = 10
I got to the tourney site with a couple
of friends in tow, Tony and Jason.
We arrive just in time to sign up for Type II. We
were asked if we'd like
to join the Booster draft, but we decline. We
spent way too much time
Friday night testing and tinkering with our rouges to
mess with anything but
Type II at this point. It turned out to be a small
tournament, as a good
portion of the younger players were engaged in a JSS
tourney. There were
only 10 players in Type II, so making Top 8 was almost a
given if you could
hang on for a couple of matches. These tourneys
are double-elimination, so
every match counts if you want to keep playing. I
had high hopes for my U/B
Disruptor deck.
Tony is running a land destruction deck with something
like 14 - 16 LD
spells. He did not fair as well as we hoped he
might considering nobody
runs LD these days. He did surprise a few people,
though. Everyone had a
good laugh, at least after they got over the shock of
loosing a key land,
heh heh. His record was 0-2-1 on the day.
Jason is building a Counter-Rebel (ugh!) deck, but his
budget is tight so it
is taking him some time to get all the cards he needs
together. He is
fairly new to the game, as well, this being his first
tourney. We designed
the best build we could with the cards at hand and he
tried his luck. Jason
went 0-2-1 on the day.
Both were excellent sportsmen, shaking hands and
congratulating their
opponents on playing good Magic. In fact, all of
the players in my area are
well mannered for the most part, regardless of their
age. I enjoy playing
these events as the atmosphere is relaxed, but the
competition is good.
The deck I built is designed around the discard
mechanic. I haven't gotten
to the best build yet, but each time I play the deck
things take focus a
little more. The goal is to beat Counter Rebels,
as that seemed to be the
deck that gave me the most trouble. Here is the
decklist from Saturday's
tournament:
The Disruptor
CREATURES (18)
---------
Cavern Harpy x3
Cloudskate x4
Nightscape Familiar x4
Ravenous Rats x4
Urborg Drake x3
SPELLS (20)
-----------
Counterspell x4
Daze x4
Probe x4
Recoil x4
Rushing River x4
LAND (22)
---------
Island x11
Swamp x8
Salt Marsh x4
SIDEBOARD (15)
--------------
Dust Bowl x2
Fact or Fiction x2
Foil x3
Massacre x4
Perish x2
Yawgmoth's Agenda x2
Here comes the report. I must ask you to forgive
me, as I did not think
about writing any notes on the event, including my
opponents names. I would
like to say that each one was a good sport, polite and
friendly. If I made
a mistake, they pointed them out, but were not
disorderly in doing so. In
return, I felt pointing out opponents mistakes never
made a player feel
defensive. Win or lose, I had a blast!
Match 1 - Game 1
Opponent - Fires
My opponent won the toss and played first. He
dropped a forest and an Elf,
then says go. I draw and play an island, then say
go. He plays a mountain
and a Fires, I pick up my island and Daze, he says go.
I draw and play an
island back out, go. He draws and plays Karpulsan
Forest, go. I draw, play
a swamp and a Familiar, go. He draws and plays a
land, and a Bird of
Paradise, go. I draw, play an island, then play a
Cloudskate and an Urborg
Drake, go. The game from this point pretty much
went my way. I got more
flyers out and continued to counter his main threats or
bounce them with
Rushing River, a great card by the way. Discard
did not play as big a role
in this game as I had hoped. I did play one Probe,
unkickered.
Games: 1-0
Game 2
The second game was all about my opponent and Saproling
Burst. I kept Fires
off the table with counters, which slowed his game, but
my deck didn't
produce enough answers to all of his threats. I
drew mana and not much
else, and only managed to hold him off until he cast a
Burst when my hand
was empty. One Familiar isn't enough to deal with
a Saproling Burst, no
matter the regeneration. It was a violent and
brutal demise.
Games: 1-1
Game 3
Third game came down to DISCARD, and it did it's job
well. I start with
Rats on turn two, while my opponents cast a Bird a turn
late and says go. I
get a second Rat on the table, then begin to recycle the
Rats with a Harpy,
quickly stripping my opponents hand. He begins top
decking, but I am out of
counters. He draws land for a turn or two as I get
a Cloudskate and a
Familiar on the board, serving up beats. He
finally draws a Saproling Burst
and gets it out, as I still don't have a counter.
But I do have a Recoil,
and the Burst finds itself pushing up daisies. I
get a Drake out, as well
as a Harpy gating the spent Cloudskate, which happily
comes back into play
as well. Opponent scoops.
Games: 2-1
Match: 1-0
Match 2 - Game 1
Opponent - U/W Control
Game 1
It takes me a few turns to figure out what my opponent
is playing. However,
I included some beats in my deck, whereas my opponent
seems to have opted
for no creatures or few creatures, but doesn't see them.
My creatures start
the clock. He gets a Millstone on the board early,
but never activates it.
We have a few counter wars as I force through a kickered
Probe. Finally my
opponent gets a Waterfront Bouncer out, only to see it
get bounced by
Rushing River. A couple of Rats later he is top
decking, so I recoil his
Millstone and finish the game.
Games: 1-0
Game 2
We both start out conservatively, laying a few lands but
not really playing
much. I sided in more counters and both Fact or
Fictions. It mattered
little. My opponent switched to a more aggressive
strategy that took a few
turns to come out, but my deck refused to play this game
and he got the best
of me with Air Elemental. I never saw the cards I
sided in, but he must
have added counters, too, because he did allot better a
stopping my game
this time. I did manage to bounce the Elemental
with a Rivers, but would
rather have Recoiled when his hand was empty. I
could have, too, except I
didn't have a Recoil in hand. DOH!
Games: 1-1
Game 3
I side out the Rivers, putting the Drakes back in, along
with a Yawgmoth's
Agenda. I am not real good with Agenda yet, and
this was the first time I
decided to try it out. I figured it might help me
get the third game,
assuming I use it to best advantage. Or better
yet, assuming I even draw
it. I didn't.
Anyway, I mulligan down to five cards to start this
game. It pays off in
the end, though. I get three land and two good
cards to start the game off,
Recoil and Nightscape Familiar. I draw into
counters and more land, keeping
my opponent from playing much, while I slowly develop my
position. Rats
come out along with a Harpy, followed by two kickered
Probes, emptying my
opponents hand. My creatures come out in force and
he cannot keep pace.
His last attempt to hold on was casting Air Elemental,
which met with my
Recoil and his empty hand, followed quickly by a free,
one-way trip to the
graveyard.
I feel like a I have a good deck vs. U/W Control.
If the discard mechanic
comes out fast enough, Control opponents will be
struggling early when
top-decking becomes their main strategy, heh heh.
Games: 2-1
Matches: 2-0
Match 3 - Game 1
Opponent - Counter Rebels
I won't bother with wasting too much time or space on
this match. Suffice
it say that Disruptor does not handle Rebels, backed up
by counters, well at
all. I had all the right cards to choose from, but
if I had a Massacre in
hand, I didn't have counter backup, or vice-versa.
Sometimes things just
don't work out the way we'd like. This matchup is
one of those things and I
am working hard to fix that particular problem. I
think I can beat CR if I
can just keep the searchers off the board and run them
out of cards in the
early game.
At best I could only stall the searching, but once the
game got past the
sixth turn they would have too many counters and I could
never get anything
going. Once I ran out of cards they just played
out a searcher and started
the beatdown. Nightwind Glider is a real problem
for this deck, as my only
non-black creature is the Cloudskate. Nightwind
Glider can still trade in
combat, so another hole needs to be filled.
Games: 0-2
Matches: 2-1
Match 4 - Game 1
Opponent - G/W Beatdown
My opponent for this game was a young man, I'd say no
more than 10-12 years
old. He was very pleasant (and patient) as we
played. We both
misunderstood a couple card interactions on separate
occasions, but were
able to resolve them without incidence. This young
man plays the game well,
I might add. His older brother was my first
opponent, by the way.
We start the game off with plenty of mana and both of us
getting some
creatures into play. His creatures are bigger, but
don't come out as fast.
I get in some early beats, but he puts out an
enchantment that gives all of
his creatures +1/+1 and allows them to block flyers.
Uh oh!! This isn't
looking too good, but I draw a Rushing River and sac a
land to bounce his
enchantment and his lone creature back to his hand, and
serve again. He is
down to 7 life, but has plenty of mana and gets both the
enchantment and the
creature back in play, as well as a second creature.
We stall at this point
for sometime, and he starts wearing me out with my own
Harpy. I can get
into play every turn, but I have to use it to block, pay
one life and
bounce, repeat next turn. He finally gets the edge
with Armadillo Cloak on
a 2/2 flyer and the game ends shortly thereafter.
This was the longest
single game I played all day. I really felt like
our decks were a good
match-up, he just drew into his cards before I did.
Games: 0-1
Game 2
This game starts out good for me, with discard doing
it's thing. I get a
couple of threats on the board, and my opponent plays
out Story Circle:
Black! I didn't have a counter, and all the
creatures I had in play were
black. Not good for Disruptor. The next turn
he drops a threat of his own,
as well as the pump/block flyers enchantment (what is
the name of that
card?). I can see things getting ugly from here.
I have two Familiars and
two Urborg Drakes in play. The Drakes are forced
to attack every turn and
get the SC treatment. My only hope is to get more
threats on the table than
he has white mana in play. I cast all the
creatures I have, and he lays
another plains, making us even. Soon my
Cloudskates fade out, and I don't
see a Harpy until after they are long gone. He
gets more threats out and I
cannot keep up. Game over when he casts Sabretooth
Nishoba. Where did that
come from?!?
Matches: 2-2
Well, I managed to finish in fifth place overall.
Not too bad, although
granted, it was a small field of players. At any
rate, for a rouge deck I
think Disruptor did well for itself. With some
more playtesting and
tweaking I think I may have something here. I feel
good about the results I
achieved.
Props: John Hopping and Gallery of Champions card
shop for sponsoring the
weekly events in my area. Without his support I'd
have to drive a coupe of
hours to get in some tourney play. As it stands
now I have to drive about
10min. from my home, heh heh.
Slops: Counter-Rebels, go pick on someone your own size,
dang it!
Cantata
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