Naga Basmu writes again, this time the topic is: EVENT HORIZONS - U/W Sagacious Snapper Hi Fletcher (And anyone else who may read this)! I designed this deck from the Event Horizons card list. I considered your request for a combo, along with what I believed to be one of the coolest cards in the set, to decide that Blue would definitely be one of my colors. From there, I looked to see which colors had synergy with the deck list I began with. I got down to either black or white, for the decreased hand sizes and overall synergy, respectively. I thought decreased hand sizes would be really nice, but there just wasn't enough meat in black for it to hold, so Blue/White would be it. This is the deck list I came up with: 4 Merfolk Sage 4 Merfolk Vaulter 4 Deep Water Nymph 4 Tidal Merfolk 4 Chronodrake 4 Order of the Sword 4 Counterspell 3 Giant Snapper 3 Mindless Pawn 2 Living Barrier 2 Fleeting Pixie 2 Angel Avenger 1 Illusionary Castle 10 Island 9 Plains SB: 3 Battle Monk 3 Sacred Crusader 3 Backup Plans 3 Temporal Zephid 1 Giant Snapper 1 Mindless Pawn 1 Living Barrier An Analysis of the deck: It's fast, 30 of its spells fall into 1cc or 2cc slots before sideboarding. It sets up a nice creature rush, but has backups in case that fails. An analysis of each of the cards chosen is as follows: Merfolk Sage: One of the two non-combo blue cards that truly stood out. With 16 Different Merfolk in this deck, you'll easily outdraw your opponent. Merfolk Vaulter, Deep Water Nymph, and Tidal Merfolk: Well, there were a bunch of Merfolk, but the abilities weren't all that great, I took the "picks of the litter," even though they themselves aren't necessarily great. However, the Tidal Merfolk are kind of nice, adding to our sage's card-drawing engine Chronodrake: Even the chance of the OMC effect taking place is too cool to NOT have 4 copies of this card in a deck with any blue. Order of the Sword: I would love to build an entire deck around this card. It is great, not only does it deal with opposing 1/1 creatures, to the death, it can take care of that pesky fatty on the other side of the table, for a while at least. Counterspell: I originally did not want this in the deck, but while looking at the other cards out there, it is necessary. There are too many cards that get rid of all creatures, which would end this deck. Save the counters for those cards! Giant Snapper/Mindless Pawn: The best combo I could find, attack and he's a 3/1, if your opponent lets him through, tap and untap until all but 2 Islands are tapped (just in case you need that counter) and swing for huge damage. Considering the card drawing of this deck, you should often find yourself with massive amounts of land to do this with. Living Barrier: Helpful in slowing down an opponent, or keeping yourself alive when the attack, go, attack phase of the game isn't in your favor. Fleeting Pixie: Good filter, good ability. Good enough for me. Angel Avenger: if your little guys just can't get the job done. You don't need to draw if it dies, because the sages will do that for you. You should have enough land to cast them repeatedly if necessary. A nice finisher. Illusionary Castle: I couldn't help it. Replace it with an island if you want, but the extra land on one turn, possible first turn sage, was too tempting for me. Island/Plains: The deck leans a little more towards blue, but is actually balanced, so there's no big difference in the amount of each. SIDEBOARD: Battle Monk: An undercosted creature and a nice way to get rid of those pesky artifacts and enchantments when needed. Don't side in against a deck without them, or it's a dead card Sacred Crusader: Doesn't quite fit to the 1cc and 2cc structure. Yet it's too solid not to be included somewhere. Backup Plans: Just in case there is a LOT of mass creature removal, these may be helpful. Don't rely on them too much though. Temporal Zephid: A nice library-reset and good tempo/card advantage if OMC'd A solid beatstick if it resolves The rest has already been explained. So, as I think you can tell, the objective of this deck is to get out the sages and draw lots of creatures. Toss them at your opponent as if you had an unlimited supply, and beware mass-removal. Use the Snapper/Pawn combo to your liking. And most importantly, as with all magic decks, HAVE FUN WHILE YOU DO IT! -Steven Putansu AKA NagaBasmu