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Pojo's Magic: The Gathering TCG Tips,
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Friday Night Magic
Tournament Report #2
Revenge of the Machines!
 
Kerrville Tx.
4-11-08
Miguel
 
Deck:
 
Creatures:
1x  Shadowmage Infiltrator
4x  Ornithopter
4x  Bottle Gnomes
3x  Assembly-Worker
3x  Clockwork Hydra
2x  Stuffy Doll
2x  Triskelavus
 
Artifacts:
1x  Sculpting Steel
2x  Thousand-Year Elixir
2x  Serrated Arrows
1x  Chimeric Staff
1x  Icy Manipulator
2x  Leonin Scimitar
1x  Sword of the Meek
3x  Loxodon Warhammer
3x  Lotus Bloom
1x  Mind Stone
 
Lands:
2x  Academy Ruins
1x  Urborg, Tomb of Yawgmoth
1x  Desert
2x  Dreadship Reef
3x  Terramorphic Expanse
4x  Islands
11x Swamps
 
 
I did not play last FNM. I took a little break for the action. Actually we were playing with the new WOW cards.Well this FNM I decided to make an all artifact deck, except the one Shadowmage.
We had 10 players again and we played 4 rounds of swiss with no play-offs.
 
First round:
Played against the guy with the cheap Goblin deck, but he was playing a u/W Merfolk. It was more towards Summon the School and getting alot of Merfolk out and using Merrow Reejerey and Streambed Aquitects to pump them up. The first game took awhile. I was swinging in with a Ornithopter with a Warhammer. He was getting alot of Merfolf out with the School and was about to gain alot of life when he played a Judge of Currents. He attack with like 7 little Merfolf and I had a Hydra ready to block he did not realize what it did when it attacks or BLOCKs, and I kill his Currents with it's ability. He was still building his army up, but the Ornithopter pick up a Scimitar and the Hydra was attacking too keep the main Merfolk off the table. I had a couple of Ornithopters and a Bottle hanging back for defense. He could not block the flyer so I won in a couple of turns. Second game took a little longer. He got the Judge out sooner and started to gain life right away. All I had was a Bottle Gnomes with a Hammer and a Scimitar swinging every turn. He did not block it for a couple of turns, but he was gainning life and losing life and so was I until I drop a Elixir and then a Hydra and I built the Hydra up and he finally killed the Bottle Gnomes, actually he finally did enought damage to kill it so I had to sac it. But a Hydra with 8 counters and a Warhammer and a Scimitar was game over after I stuck another Warhammer on it.
Win 1-0. Games 2-0.
 
Second round:
Well here comes the kid and his crazy trees. I will burn down the forest, I will, but not today.
There was not much to talk about. Second turn Doran and a couple of turns later, I mean TWO turns later I was dead.
Every time I go threw the forest I get hit by a stupid tree. Second game was a little better. NOT!!!
Never saw a hammer, no cheap stuff. Just trees. That does it! I am buying a chain saw.
Loss 1-1. Games 0-2.
 
Third Round:
I played my favirote kid who playes the first game okay. He was playing a Enchantress deck. I think if he plays more and practices he will be good at Magic. He had a Echantress out and some other Elf. But I had a Hydra with a Warhammer. He was able to play the white Beacon, but it was not enough.
Again he quit and did not play the Second game. Maybe next time.
Win 2-1. Games 1-0. We only actually played one game.
 
Forth Round:
Well another Merfolk deck. Wonderfull. First game went okay. He Oblivion Ring one of my Hydras. But he was drawing alot of land. He had a few Merfolk out but nothing that was a threat. Drop a Warhammer on a Ornithopter and keep swinging.
Second game went long. He played Jace. I could not get threw with out being tap or over run. Third Oblivion Rings in a row was really, I mean really annoying. Jace went off and so did 20 of my cards. I was about to stablize, but I made a play error. I had a Triskelavus out with three mana available, he drop a Drowner of Sercets and I responed and kill three of his Merfolk. Bad play, I should have let it come into play and killed it instead. He also had a Merrow Commerce out. I had a Academy Ruins out. He milled the rest of my deck. During my upkeep I used the Academy Ruins, then he ask me if could mill the top card of my deck before my Draw step.... I cannot tell a lie.
Third game was close and life points he keep attacking with a island walk Merfolk I was swing with a Ornithopter with a Scimitar and a Sword of the Meek. I was able to drop a Triskelavus and finish him off before he finish me.
Wins 3-1. Games 2-1.
 
The deck was fun to play. It did better than I expected. The Shadowmage never should up and neither did the Tomb. I would probably add a Deathrender, it would be fun with Bottle Gnomes. And use Runded Stalacite, get more use out off the Assembly-Workers abilities.
Hope you enjoy, I will be posting a video of this deck later on YouTube. Next week is a Draft for FNM, and the Pre Release for Shadowmoor is the following Saturday. I will try to do a report for the Pre Release, we will see.
 
Later
Miguel

 

 

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