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Q's Universe

Go Titans!
7.28.04

Characters: 27

2x Dawn Granger as Dove
2xHank Hall as Hawk
2x Donna Troy as Wonder Girl
3x Tim Drake as Robin [T]
4x Beast Boy
2x Bart Allen as Kid Flash
4x Terra
4x Garth as Tempest
1x Dick Grayson as Nightwing
1x Koriand'r as Starfire
1x Connor Kent as Superboy
1x Raven


Plot Twist: 21

2x Overload
2x Not so Fast
4x Shape Change
2x Ka-Boom
3x Heroic Sacrifice
4x Teen Titans Go!
1x Have a Blast
3x Savage Beatdown

Locations: 12

1x Tamara
4x Opititron
1x Titan's Tower
2x Avalon Space Station
4x USS Argus


What are a bunch of kids in tights doing in this game trying to take on the greatest heroes and villains in history? Hope they have more than just brown paper bags and toile paper because they’re kiddy pranks won’t be enough to take an the greatest titans on earth… could work on Batman though, after all is not like he’s a real super hero. = p

I don’t know much about the Teen Titans other than they’re a bunch of kids playing avengers and I can only wonder why they have some of the best characters in the game. At the DC sneak peek I saw Beast Boy who’s pretty random and I can see how that translates from the show because he is rather weird.
I was telling a friend about how good the Titans could be because of Best Boy and then he looked at me and asked me if I had seen Garth yet. I was like, “Who? What’s a Garth?” Seriously, up to date I’m still asking the same question and the closets thing I’ve gotten to answer was, “I think he’s like an Aquaboy who was in the show a couple of times.” My bud told me what Garth did and I could not believe it, I had to run around until I saw one myself and the only thing that came to mind was it’s not even an activated power.

Needless to say Garth is the number one reason most players want to use Teen Titans and I can’t say I blame them because I was in the same boat. I think this affiliation has some of the strongest cards currently in the game and I could see this deck become the dominant archetype like Big Brother did, but unlike Brotherhood I think this archetype will be sticking around for a long time to come because Garth is only going to get better as more cards are released.
Now that we’ve covered Garth let’s not forget the other great cards this affiliation has to offer. Beast Boy is a really solid three drop and Opititron is one of the best character tutors currently in the game. Let’s not forget about the most aggressive and defensive plot twist in the game, Heroic Sacrifice and Teen Titans Go. Heroic Sacrifice is one of the most annoying cards to run into because unlike Acrobatic Dodge it’s can’t be Not So Fasted and it completely stops team attacks. The best thing about it is that you can save your biggest character by stunning a early drop that will more or less be useless in the late game.
Teen Titans Go is also a force to be reckoned with because when you combine this card with Tim Drake as Robin [T] you can clear out any players’ entire board combined. You don’t need Robin to pull this off but it’s just wrong when you can pull off this two card combo because your opponent is left with out a single character and you have a board full of them. The really, really evil thing about this combo is that you can always get beck Teen Titans Go with Garth’s ability to ensure the job gets done and every character that could be stunned on your opponent’s side is stunned.

Looks like the Titans have everything they except card drawing right? Wrong, when you combine Terra and USS Argus you get an extra card in your hand. But that’s not all you get when you combine this two cards. You also get to stun a character with a cots of three or less and you get to KO USS Argus so it won’t keep you from drawing cards next turn, and if that wasn’t enough you get to replace USS Argus with the top card of your deck. So all in all, you get to cycle trough five cards and get to draw a card, and put another new card in your resource row while stunning one of your opponent’s characters.
The best part is that with this mini engine you are very likely to get another USS Argus so you can repeat the process. This combo is what makes this deck different than your average Teen Titan decks out there and is also why this deck cares about making sure you get Terra in play on turn four than dropping Garth on turn five, or Beast Boy on turn three. Is great if you can play Beast Boy in turn three but it’s not necessary. If you get Terra down on turn four and have a USS Argus ready to be used she will help you draw Garth so you can play him turn five if you don’t already have one in your hand. So whenever you use Opititron in the early game tutor for Terra before you tutor for anyone else unless she’s already in your hand.
While we’re talking about card drawing and tutoring let’s take a closer look at Garth and all the wonderful thing he can do for you. The deck uses Shape Change and Tamara because those cards get cards straight from your deck into your discard pile. They are useful alone and thin out your deck but when you combine them with Garth’s ability to place cards from your discard pile into your hand you have yet another tutor. Since we already have this Garth/Shape Change/Tamara thing going on Avalon Space Station is only common sense because it works well with the cards listed above and it makes it ok to discard late game characters to Opititron or to Titan's Tower in the early game.

The only thing left to discuss is the character selection and who is intended for which turn. This deck can do well on either odd or even turns but if it’s up to you I’ve noticed even turns actually work a bit better. I say take evens because this way your Beast Boy will be attacked and if you have Shape Change Beast Boy can get two +1/+1 counters in turn three. The other reason is that once you have Garth on turn five he better to let your opponent come at you because with Garth you can re-use Shape Chance or surprise him with a Heroic Sacrifice. Besides you don’t want Garth to get stunned and playing his turn defensively to keep him from stunning normally works really well.
Taking even turns will give you the initiative on turn six which is normally when the Robin/Titans Go combo goes off so you can use Garth’s ability to get the Teen Titans Go back and use it a second time. Even if you don’t get the cards for the combo or simply don’t see the Titans Go this is the turn where you might not be able to play your six drop and you’ll most likely have to use Optitron to get Dick Grayson as Nightwing and play him.
This is also why your two six drops are different, even if you hit your six drop odds are you won’t be hitting your seven drop because there’s only one in the deck so you’ll get to use Optitron again to get the other six drop you don’t have in play so you can play it on turn seven. Turn eight just Optitron for your seven drop and you’re set.

The first three drops don’t really matter too much as long as you can get two characters in play in the first two turn. Beast Boy is the designated three drop but if he doesn’t show up you can always play either Dawn or Hank on this turn with the boost to get the other. Worst come to worst you play another two drop on turn three and it’s fine as long as you can play Terra on turn four. Garth is designated for turn five and anything after that is up to you.

This deck is as solid as they get and can be unbeatable when you get good draws, an average draw is still good and even a bad draw is not that bad because there are a lot of tutors in this deck and they work really well together. If you don’t like the hank and Dove combo you can drop them for Roy or Donna but let me tell you that one and two drop are great for the Titans Go charge and are great for Heroic Sacrifice, besides they thin your deck out and the combo is well worth the total resource cost of three.



This is Q signing off.












 


IQ


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