Card of the Day
||Recharge And Try
1 C 63
Limited Average Rating: 3.5
Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating.
* Game Store owner in
Multiple M:TG Pro Tour Appearances
|Recharge and Try
A very solid green recharge card. I find nothing
wrong with this, and an energy recursion deck should
play a few of these to keep the old library nice and
big. I don't think it's amazing, but it's very solid
as resources go. It's ability will come in handy on
more than one occasion.
||Recharge And Try Again
Rating: 4/5. If you play Green, Recharge is a no
4 Destiny and has no requirements. On top of that,
it has a good effect. Recharging 3 Energy can really
make a difference.
It's only draw back is the fact that you have to
Burn 2 Power to do it.
||Recharge And Try Again:
This card is mediocre. Itís free and has 4 blast
destiny, which are both good qualities. Its ability,
however, is not really useful. Burning 2 power is a
lot considering normally your max is five, and
rarely do you have that much unless you play yellow.
Recharging 3 energy rarely makes or breaks games,
and although itís a solid effect, it doesnít
actually do anything to help your game, and the cost
can slow you down a lot, which in itself could have
turned the game had you used the power more
efficiently. There are better recharging cards out
there; Perfectly Executed, All About Endurance,
Steam Roll for Wackoman, and Charging Up and Count
Zap for Elecman. Grand Prix will have Recharging
cards that are much more useful and have greater
combo potential, such as Owe You One, Enlightenment,
All Natural (Iceman), Spin Cycle (Airman), Kilby,
and The Way. Because recharging energy doesnít
actually affect your opponent in any way, itís just
ok. Defensive chips tend to be more efficient, and I
canít see anyone going out of their way to make room
for this card. With Grand Prix, an abundance of
green will be more readily available so you wonít
have to run this card if you need to fill in some
resource slots. It can be useful, and if youíve got
space for it in your deck itís not a bad choice
because of its high blast and the fact that it has
no requirements, but I think itís more of a filler
card than anything else.