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Pojo's Megaman Card of the Day


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  Recharge And Try Again

Power Up!

1 C 63

Date Reviewed: 10.08.04

Constructed Average Rating: 3.5
Limited Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating.


Scott
Gerhardt
* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

Recharge and Try Again

A very solid green recharge card. I find nothing wrong with this, and an energy recursion deck should play a few of these to keep the old library nice and big. I don't think it's amazing, but it's very solid as resources go. It's ability will come in handy on more than one occasion.

Rating: 3.5 


 

tcorbett Recharge And Try Again

Rating: 4/5. If you play Green, Recharge is a no brainer. It's
4 Destiny and has no requirements. On top of that, it has a good effect. Recharging 3 Energy can really make a difference.
It's only draw back is the fact that you have to Burn 2 Power to do it.
 
CyberToast Recharge And Try Again:

This card is mediocre. Itís free and has 4 blast destiny, which are both good qualities. Its ability, however, is not really useful. Burning 2 power is a lot considering normally your max is five, and rarely do you have that much unless you play yellow. Recharging 3 energy rarely makes or breaks games, and although itís a solid effect, it doesnít actually do anything to help your game, and the cost can slow you down a lot, which in itself could have turned the game had you used the power more efficiently. There are better recharging cards out there; Perfectly Executed, All About Endurance, Steam Roll for Wackoman, and Charging Up and Count Zap for Elecman. Grand Prix will have Recharging cards that are much more useful and have greater combo potential, such as Owe You One, Enlightenment, All Natural (Iceman), Spin Cycle (Airman), Kilby, and The Way. Because recharging energy doesnít actually affect your opponent in any way, itís just ok. Defensive chips tend to be more efficient, and I canít see anyone going out of their way to make room for this card. With Grand Prix, an abundance of green will be more readily available so you wonít have to run this card if you need to fill in some resource slots. It can be useful, and if youíve got space for it in your deck itís not a bad choice because of its high blast and the fact that it has no requirements, but I think itís more of a filler card than anything else.

Rating: 3.0
 

 

 

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