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  Falling Object

Grand Prix

2 R 71

Date Reviewed: 10.15.04

Constructed Average Rating: 3.5
Limited Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst.
3 ... average.
5 is the highest rating.

* Game Store owner in CA, ShuffleAndCut

Multiple M:TG Pro Tour Appearances

This is a ridiculous card.  For one power, you have a nice restock of your deck.  Put one with the high destiny on top, and the one you want to draw second.  It's not random, and you can stack it.  Your opponent might be able to thwart you plan, but this is very solid for a resource.

In limited, it's amazing.  Simply amazing.  We'll take anything that restocks in sealed. 

Constructed: 3.5
Limited: 4.5

tcorbett Falling Object

Rating: 3.5/5. A free Resource is always a good thing. And with this one, if you're running Red Events or BattleChips that need Red, it's a very good thing. The 2 Destiny shouldn't matter THAT much since PharaohMan doesn't Blast often. The effect is nice, too. A Raise the Temp times two. Like Raise the Temp, you can combo it with Weepers to play a card from your discard pile (Weepers allows you to reveal the top card of your deck and play it if able). Or, if you can keep from taking damage before your next turn, you've just stacked your Gauge AND your hand in one action. At the very least, you've just given yourself 2 more Energy with Red's version of recharging.

One NASTY combo you could do with this is to play Intense Power (lets you search through your opponent's deck and discard 4 cards from it of your choice), Spend Falling Object to put Intense Power and another card back on top of your deck, and then Weepers to play it AGAIN. Unfortunately, you'd have to be able to meet the requirement for the second Intense Power with only 4 Power (to play it, you reveal the cards in your Gauge and they have to have a combined Destiny of at least 12) since you Burn a Power to use Falling Object.



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