Josh's top 10 Megaman cards I HATH RETURNED TO HAUNT YOU! had to get that out, whew... anyway, I'm back w/ another list (classroom groans), and its Megaman related (class cheers). Old-school rocks, and here we go:(something i dont think needs explaining, but they're all machines DUH) 10. Magnetman-****-ATK 1800-DEF 1000-A robot master with control of magnetism 9. Roll-**-ATK 500-Def 1200-This card must be initially set in facedown Defense position and may be flip summoned on your next Main Phase 1. When this card is flipped face up by a Flip Summon, increase your Life Points by 2000, and as long as this card remains on the field in face-up Attack Mode, increase your Life Points by 700 during both player's Standby Phases. 8. Gutsman-*****-ATK 2500-DEF 0-A robot hired by Dr. Wiley to destroy Megaman. He concentrates on brute strength. 8. Iceman-*******-ATK 2800-DEF 2300-When this card is Tribute Summoned succesfully, You may choose one of the following effects and activate it: -Destroy 1 monster on the field regardless of position and may be facedown -Destroy 2 Spell or Trap cards on the field, may be faceup or down. As long as this card remains faceup on the field, decrease the Attack and Defense of all your opponent's monsters by 200 7. Megaman(surprised?)-****-ATK 1600-DEF 1700-When this card is Normal or Flip Summoned succesfully, place 5 Spell Counters on this card. You may remove 1 Spell counter to increase the attack of this card by 1000 points until the end of your turn. You may only remove 1 Spell Counter per turn. When this card has no Spell Counters on it, it loses 1500 Attack. 6. Zero-****-ATK 1900-DEF 1500-A hunter who uses a sword, he is a formidable opponent. 5. Gemini Man-*****-ATK 2000-DEF 1500-You may pay half of your Life Points to activate one of the following effects: -Special Summon 1 card from your Deck named "Gemini Man." -Place 1 "Gemini Man" token with the same Level, base Attack, and base Defense of "Gemini Man." You can only activate this effect if there is one "Gemini Man" in your Graveyard and one "Gemini Man" on the field and there are no other "Gemini Man" tokens on the field. 4. Snake Man-**-ATK 500-DEF 200-This card can not be destroyes as a result of battle. Battle Damage to the controller of this card is still taken as normal. If this card is the target of a Spell, Trap, or Monster Effect, it is immediately destroyed. When this card inflicts Battle Damage to your opponent's Life Points, destroy the 4 cards on top of their Deck and send them to the Graveyard. 3. Cold Man-*****-ATK 2000-DEF 2350-This card may attack while in faceup Defense Position. You may discard 1 card from your hand to increase the Attack of this card by 300 points untill the end of the turn. You may only discard 1 card per turn. 2. Power Up-Equip Spell-This may only be equipped to "Megaman." Every time the Equipped card destroys a monster with two words in its name and the second word is "Man," you may treat the monster destroyed as an Equip Spell card and equip it to "Megaman." "Megaman" gains the effect of any monster equipped to it in this way. 1. Elecman (omigosh, its not Mega!)-********-ATK 3000-DEF 2000-You may discard 1 card from your hand to remove up to 2 cards on the field from play. This effect may only be used once per turn. When this card inflicts Battle Damage to your opponent's Life Points, randomly choose 2 cards from your opponent's hand and remove them from play. As long as this card remains faceup on the field, the effects of all faceup Continuous Spell and Trap cards are negated. This is my list, contact me at Littleman20203@hotmail.com Till the next time I entertain you for 1-2 minutes, I'm Josh Ich bin sehr hässlich! [Editor's Note: German; translates to "I am very ugly"]