[mailto:protoman1@gmail.com] : Top 10 Events List Here is my top 10 (not Netnavi specific) Events list for the Megaman TCG: 10. Fast and powerful The ability to lower your netnavi's blast to 1 is great when using a Netnavi with a higher blast number, such as Airman or Protoman, Unbeatable. 9. Burned This red rare can make your opponent lose up to 8 energy, for almost no requirement. A must in Torchman decks and great to use in almost any red deck. 8. Ultimate Sacrifice This yellow bombshell clears the field of everything, allowing a fresh start to both players. This card really messes with higher blast netnavis and allows lower blast netnavis like Elecman to have an advantage. 7. Fish on the Brain This blue card allows you to cancel an opponent's blast destiny by just discarding 1 card from your hand. Great when having to come up against those high Destiny elecman decks, Megaman decks, and pretty much any other deck that relies on blasting for victory. 6. That's too easy This card allows you to search your deck for anything and put it in your hand, which can be a great advantage, but it has some annoying requirements, making it a probable mid to late game card. 5. Incredible Speed This red card adds a huge 8 to your blast destiny. You need 3 red recources to play it, but in any mostly red deck you should be able to pull it off. Of course your blast destiny can be cancelled, but that doesn't necassarily mean this is not worth using. 4. Nose Knows This card adds 1 to your blast destiny for every recource in play. I put this before incredible speed because it has a low requirement to play, just 1 red recource. People generally have 3-4 recources in play if possible, and this can add a max of 8 to your blast destiny, just like Incredible speed, but it's much easier to play. 3. Unbelievable! This card brings all battlechips in your discard pile back to the top of your deck. This is really something. It not only offers huge regeneration, but allows you to re-use your battlechips, which can definitley bring you victory. 2. Grave Problem I think this card is amazing. Power is extremely important in this game, and for almost no cost (just have 1 blue recource) this card makes your opponent take ever card in their power gauge into their hand. This not only gets rid of all their power, making them unable to blast or play cards requiring power, but if they had a fairly large handbefore playing this, then on their next turn they'll have alot of discarding to do because of their hand size. 1. Cancelled This is the best event out there in my opinion. Every deck uses battlechips. This card cancels almost every battlechip (Lifeaura is the exception). For the cost of just 1 card from your hand, this card can even cancel those really big battlechips like Jealousy, Boysbomb3, Doublepoint, M-Cannon, and more. It even has a high destiny number of 5 to boot. I see no reason why any blue deck should not play at least a couple of these, to me their a staple in any blue deck. Thanks for reading this list of the top 10 events for the Megaman TCG!