based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Zabuza Momochi [Demon of
Hey look at what we are reviewing today, is Zabuza
the demon (should be of the hidden mist). I don’t
blame people saying “I lost” or “that stinks” when
this hits the field. Most of the time, when used
right, Zabuza means you win the game.
Here we have one of the few 5+ turns drop ninja.
Besides him, there are 4 copies of Kakashi, 2
Hokages, and Might Guy. When we compare all of them
together, most would agree that Zabuza is up there,
if not the best.
Here’s why. Its effect, though not valid, allows you
to kill ninjas that are injured by him. That counts
during the showdown, as well as with the help of
cards such as Fire Ball Jutsu, of Water Dragon Jutsu.
It is also has status that rival all the other 5+
turn ninjas. He, however, does have only 2 support,
but lets face it, who wants to put him in the back.
Of course effect being not valid, once he is injure,
his effect is gone. Hokage (village leader) can
solve that problem easily. He is also a Jonin (no
surprise) which means he can use almost every jutsu
in the game, almost.
Overall, if you play a water deck that is base on
power (98%) this is a must, required, essential,
can’t live with out; can I say it more clearly?
Constructed:4.8/5 (power base water)
4.0/5(mental support base water)
Nothing is perfect, but Konami sure tries.
Hey all! ZanarkandAce here
with yet another card that I enjoy! Zabuza Momochi,
the Demon of the Hidden Mist!
[Demon of Cloud Village] When this ninja is the Head
Ninja, discard all Ninjas that recieve Damage from
this Ninja's Team.
Now, first things first. I HATE the fact that they
called this card the Demon of Cloud Village. He is
from the Mist Village. But that aside, this is one
of the greats from the first set! Zabuza Momochi.
Now, the big thing that you need to know is that his
effect is not, I repeat NOT Valid. Meaning, for
those of you who might not know, that his effect
doesn't come off if he's injured. Now, being a 6
healthy, you have a strong presence. Back him up
with someone like Shikamaru [Lazy Bum], and he's an
8. And that's just the 2 of them. Or, you could take
1 less support, maling him a 7, and have some good
backup for a Mental battle if you chose Shikamaru
[Formation!] And on top of that, anyone who takes
damage from anyone in Zabuza's team is gone. No
injured Status, just gone. Very nice, huh? To top it
off, if you bring out some jutsus with his support
ninjas that do damage, target the back people, cause
that way, they are dead too, as it does state that
Now, on the down side, this Ninja is a 5 turn cost.
Ouch... Later game hitter, which isn't all that bad,
but it's better once you get him out. Make sure you
have a support backup before Zabuza gets out, cause
you might be waiting for a while...
Constructed: 4.5/5 The only thing bringing this down
is the 5 turn cost. Thats the only painful thing...
Limited: See Above. 4.5/5 It's a great card to have,
and even with the game being new, it's Cookie Cutter
Once again, and as always, Thanks to D-Hero for
clearing stuff up for me and making sure I don't
sound like a fool... One of these days, I'll surpass
him in knowledge... One of these days....
BWAHAHAHAHA *Cough, Sputter* Sorry about that....
Now we do Zabuza Momochi
[Demon of Cloud Village]. woot!
[I Pwn Your Face]
Give 2 damage to one of your opponent's Ninja. I
don't care, pick one.
(lol, j/k, but everyone should know this card.)
I'm just gonna get straight to it.
Constructed Review: You know, I don't even know if I
should bother. Know
what won the Jonin Event at Origins? Fire/Water. The
California? Fire/Water. Top 6 decks in GenCon?
Fire/Water. This card is
un-freaking-believable. Fire-Ball Jutsu, Water
Dragon Jutsu, Pheonix Flower
Jutsu, Senbon Rainstorm, 8-Trigram Divinination Seal
Spel Formula (correctly
placed, of course) means Zabuza kills someone,
possible even a whole team.
Constructed Rating: 4.5/5 E-mazing.
Limited Review: Eh.. the hand cost really hurts him.
I'd rather play the
5/1, 4/1 no text Zabuza and not have to worry about
hand cost. Still, if
you have a lot of Water, nab him.
Limited Rating: 3/5 Nice, but the hand cost hurts in
Zabuza Momochi [Demon of
the Cloud Village]--
Cookiecutter fans, eat your heart out. In any deck,
this card, or variations of it, are run. Zabuza is
truly a demon,discarding almost all ninja that come
his way, at least if he got in a solid hit. First of
all, he should be able to get in some nice hits,
with a 6/2 4/1 stat set, he'll take down almost any
other ninja as long as he leads. Second, he's Jonin,
so he can use all those damaging cards that will
make your opponent quiver. Yep, hes that good.
Play him. Why? Because he is the best Water card in
the game. You need a card to pay his hand cost? USe
Haku or yesterdays card, both are amazing.
Say hello to one of the
most feared Ninjas in the game...
Zabuza Momochi [Demon of the Cloud Village]
Cost: 1 (Water)
Power: 6/2 (Healthy), 4/1 (Injured)
Mist | Rogue Ninja (Jonin) | Male
Effect: When this ninja is the head ninja, discard
all ninjas that receive damage from this ninja's
One word. Powerhouse. Everyone who plays this game
probably has a few stories about how this one card
turned a game around, whether for them or against
them. Even without Fire Ball Jutsu or Water Dragon
Jutsu, this card is highly effective at turning the
tide, or just pummeling an opponent.
He WAS the meta during the Path To Hokage days. He's
lost a bit of his luster now that Mental Power decks
are flexing their muscle, and I've found that he has
a bit of trouble against Taijutsu decks, but he's
still a force to be reckoned with.
Get him out early with Kono [Hokage's Grandson] for
some big fun. Needless to say, this card has
excellent synergy with Haku. A dedicated water build
can be a formidable foe in the hands of a skilled
player, and the bread-and-butter is usually the
Due to his cost, he's not splashable, and that's
something that I love in this game. You have to plan
to use him, meaning you build your deck with him in
mind. In my Fire/Water hybrid, I had to include
enough Fire and Water cards to be able to bring out
him and Kakashi.
Bottom line: If you're running Water, you'd want him
in your line-up. Using him in a deck with a few
Water cards thrown in may not be a good move because
of his hand cost.
In Limited, if you've been lucky enough to pull a
decent amount of Aqua cards, he's your man.
Today's card is my
personal favorite and the center of my deck, Zabuza
Momochi [Demon of the Cloud Village].
Zabuza Momochi [Demon of the Cloud Village]
Turn Cost: 5
Hand Cost: 1
Mist|Rogue Ninja (Jonin)|Male
Effect: When this Ninja is the Head Ninja, discard
all Ninjas that received Damage from this Ninja's
Flavor Text: "I am Zabuza Momochi...'The Demon of
the hidden Mist'!!"
Zabuza here is my favorite card. He's got a lot of
playability and IMO Zabuza control decks are the
tier 1 in the current meta.
He's Water which is awesome for a card with such
power. Being a Mist Rogue Ninja doesn't help nor
hurt him in the current meta.
His Costs are moderate. Being a Ninja with a Turn
Cost of 5, he needs to use a Water Card as his Hand
Cost payment, which hinders his splashability but
helps even out his broken (And I mean broken)
Zabuza's got pretty good combat even when injured, 6
and 4 respectively, which will get boosted from
support from allies. His support is pretty weak, I
mean, even an early game drop like Shikamaru Nara
[Lazy Bum] can meet his support. Though with his
effect he won't be a supporting Ninja in most cases.
Zabuza's effect is where it all boils down. While
you don't get battle rewards, you can quickly clear
the field for a few quick strikes. This effect makes
Zabuza tier 1 and a great card in general. I suggest
any deck that has alot of water cards splash [excuse
the pun] in Zabuza.
Constructed: 5/5 in Water Decks, 3.5/5 Elsewhere
Art: 3/5 He reminds me of Dosu in posture.
Apprentice of Anubis
Today, we look at Zabuza
Momochi [Demon of Cloud Village].
This card is undoubtedly one of the most powerful
Jounin in the game at the moment, being a staple in
a lot of decks. (Mainly Water/Lightning Control.).
First off, we look at his stats, which are G0D
compared to his entry/hand cost. Being a 6/2 healthy
and a 4/1 injured makes this guy a valuable asset to
any deck running water. Besides that, the only Ninja
I see that comes anywhere close to this guy before
him would be (To an extent) Asuma Sarutobi. Though,
the one thing that sets this guy apart from most
other cards is the ability to destroy an entire team
via Outstanding Battle Victory, as opposed to just
the head ninja dying and the other’s getting
injured. Umm…Sexy Jutsu anyone? :D
Also, one other thing that sets him apart from other
Jounin is that it’s written as “Rouge Ninja (Jounin)”,
making him compatible with “Unwanted Child”
Not much else to say about this card that hasn’t
been said before.
Limited Format: 4/5 (Subtract a point if you’re just
splashing him into a deck with less then 8 other
Constructed Format: 4.5/5 (The closest thing Naruto
has to Yu-Gi-Oh’s C.C. problem.)
Art: 3.5/5 (Yes, Zabuza’s cool, and he has a big
freakin’ sword…but there’s nothing THAT special
about the art here… “The Worst for Last”, now THAT’s
‘Till next time. :D
another installment of
Iceburg's review ison the way!
(demon of Cloud Village)
destroys any ninja that he injures during battle
I like this guy. not only is he a bad@$$ motha, he
has aok effect.withsome help fromWaterPrision Jutsu
tohelp out, hecan be a real pain. I like this guy.
he's cool, but not as effective as the Zero
Visibility one. he can be good, justin certian
Constructed-3/5 zero visibility can help more
Limited-4/5 you make due with what you have.
Zabuza Momochi: Demon of
Wow, straight from healthy to dead. Naruto hates
Zabuza is a must-have for any water deck; he can
completely off one ninja in a victory or the whole
team in a complete victory. 6/2 is good for a 5
turn, and 4/1 isn't bad for injured.
Limited: 5/5 in a water deck; an obvious choice.
Constructed: 4/5 No mental power.
Art: 4/5 He's Zabuza, but he's not really doing
Zabuza Momochi [Demon of
This was the big bad demonic evil of Tournaments
before Coils was released. Turn 5 ninja (meaning a
Water discard), 6/2 - 4/1 with a kill what you hurt
ability when it leads the charge. Calling this
strong is like calling Mount Everest a 'big
mountain', it's true, but not exactly detailed. The
original tournament winning decks used this and Fire
so they could throw out Water Dragon Jutsu and Fire
Ball Jutsu so a team of Zabuza (6/2), Kakashi (6/3)
and Third (6/4) would be able to crush anything, and
any Jutsu that could threaten you was halted by
either Sharigan Eye or a Fire Ball/Water Dragon
killing the user (and halting the Jutsu).
His Combat Type (Mist) doesn't help or hurt, his
Rogue Nin and Jonin Status are very nice. And the
only other Zabuza you'd EVER want to run is the no
effect for the earlier turn deploy, and even that
one turn advantage is NOT worth it. The Zero
Visiblity Zabuza is not going to be worth it either,
unless you need a deck based entirely around
weakening everything on the field (but Zabuza
Momochi and anyone that can mimic his Combat Type).
Fun Fact: Stupid rulings says Dosu does damage if he
EVER was Head Ninja, so you can Substitution or
Shadow Clone Jutsu (J-061) to put this Zabuza in the
lead of the team, it'll cause the damage and kill
Zabuza Momochi Rating - 5/5 (Sad thing about dying
in the story, is you won't get much more support
Constructed (Water) - 4.5/5 (Again, see above. Thing
is that Water will constantly be growing in power
for the whole game, since Water is the evil chakra
in this game.)
Limited - 2/5 (5/5 IF YOU GET THIS, but it's a
Art - Nothing special here...
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