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Pojo's Naruto Card of the Day


Image courtesy of bandaicg.com

End of The Demon

Card Number: 052
Rarity - SR

Review Date: 12.04.06

Average Card Rating: 4.5

Ratings are based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.

J-rad
(the bogosian explosion)

Why hello fellow readers, i have changed my alias to something a little more modern. Gotta stick with the gangsta rhymes YO! don't worry it's still the explosion inside your hearts...wait, ummm yaaa. ANYWAY

End of The Demon

Hey i run one of these cards, maybe thats why i never get the full use of it. I would like to use it more often, but ya know i only got three demon bros in my deck so ya know, my options are limited.

This is a good card if you run a lot of turn 2-3 water ninjas....which is great i guess? i recently thought a great thought, now we can use this mission on suien when he's decreased himself to practically nothing! yay....O O O, better idea. You know those 500 copies of Shibiki you all got in your curse of sand boxes!? You got it, you can use EotD with him TOO, isn't that fantastic, now he isn't just used for emergency toilet paper!

all around good mission, i likes it

Constructed: 4/5

limited: 4/5(all these secret rares...crimeny)
 


Rasengan
2theface

The End of the Demon

Pros: Knock Off an Opponents Ninja or Client
Mission Negation Is Minimal in the Meta

Cons: Chunnin or Higher
Must be Water Symbol
Discard Your Ninja

Alright, this week we take a look at the big cards that won matches at GenCon. Today we have the mission The End of the Demon. I’m not a big fan of this card because it’s very cost specific and you have to give up a big ninja for it, BUT this solves a lot of problems and gives you chakra to charge. Zabuza hurt and still have to work? Put him to good use by getting rid of your opponent’s Orochimaru, Kakashi, Third Hokage, Fourth Hokage, World. You get my point? Downside is that this can only really go into a Water deck.

Constructed: 4/5 (It wouldn’t be in a GenCon winning deck if it weren’t good)
Limited: 5/5 (I’d take this in draft even if I wasn’t drafting water)
Art: 4/5 (How often do you see a man kill people without his arms and punt someone off a bridge?)

Sayonara
 

N. Jolly

End of the Demon

The Good

-Field Control
-Easy requirement

The Bad

-Sacrifice

It's the N., with a somewhat old, but easily great card from Coils of the Snake; End of the Demon. This is a card that can clear a Kakashi, Zabuza, Baki, or Third Hokage from the field for just an injured Demon Bro or Suien, which makes it the best water mission in the game. Finding cannon fodder for this card is easy enough, and launching it is worth it in almost any situation. With few ways to stop something like this, it's generally going to hit your opponent and hit them hard. Really, other than a requirement, it's pretty much broken, and really warrents it's status as an super rare. I can't see a better card to run, so run it...and thank god we don't have a ban list.

Constructed: 4.75/5
Limited: 3/5
 

Stryker

Hey all, and welcome to the newest COTD week from us Pojo card reviewers (P.S....send money! We don't get paid for this!) Movin' on though... This week starts us off with a strong Water Mission, and quite useful in practically any Water themed Deck.

The End of the Demon-Super Rare Water Mission; Costs: 4-1
Target: (1) 1 of your "Chunin" or higher Rank Ninjas with a "Water" symbol
(2) 1 of your opponent's Ninjas or Clients
Effect: Discard targets (1) and (2).

Wow...this can kill pretty much anythin your opponent favors, or is currently owning you in the Battle. Checkin out the stats for this Mission, you've gotta wait until your 4th turn to activate it, and just costs 1 Water card from your hand, pretty standard cost, and as for the turn, it makes sense. Granted, many players out there complain about the turn cost, being 4, but I for one think it makes sense. If this card were to be a turn 2 and on, yes, odds are you will have at least 1 Water "Chunin" Ninja in your Village, but at the same time, you'll probably kill something worthless and allow your opponent to bring out a much stronger Ninja that you should have gotten rid of. Just discarding 1 Water "Chunin" Ninja or higher Rank from your Village to effectively kills a Ninja or Client makes 'End of the Demon' a must have in a Water Deck. And, if this wasn't made clear, you do have an option of killing 1 of your opponent's Ninjas OR Clients, but this card was made to walk all over Ninjas, in my opinion that is.

Constructed: 5/5 (Water deck need 1 at least, more depending on you)
Limited: 5/5 (Water Ninjas are among the most used and pulled, so combining 'End' with them, is a win/win situation)
 

 

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