based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Kakashi Hatake [Late
Everyone loves Kakashi right? Yep, I haven't met one
person who views Kakashi as an arrogant jerk, the
doctor from house, or that chef from Iron Wok Jan.
Anyway, I'm viewing one of Kakashi's less popular
forms today. He comes in on Turn 4 with a 6/3, which
is godly. He's also Jonin, very useful, and fire
with Sharingan, very useful also.
Wait what's this? CAN'T ATTACK UNTIL YOUR NEXT TURN?
Basically, you're losing all thgat curve you might
have had, just to drop Kakashi on Turn 4.
And even the vanilla version is Turn 4, and is much
more useful. They may has well gotten rid of his
effect and given him a hand cost. Even then he would
be more useful.
CONSTRUCTED: I know people hate it when we compare
cards to other versions of teh character, but ES,
Vanilla, and Copy NInja are much better choices than
this guy. He may have godly stats, but losing the
curve is like going through hell. 1/5
LIMITED: Rare? Please, Baki and Hayate are much
better Rare cards. I'd rather pull one of them than
a playset of this guy. 2/5.
ART: Pretty good. I love this chapter of the manga,
where Sasuke and Kakashi emerge with leaves all
around them. Once Reason for Late Arrival Sasuke
comes out, I'll put these guys side by side and
they'll look sweet. 4/5.
Sorry Pojo goers, I been
really slackin and Im sorry for all of you who look
up to me as a positive role model.....PFFT! Am I
kidding yuo just love to hear me rant dont you? Well
ok just this once I suppose.
Late Arrival Kakashi, kinda like my late arrival
into the reviews. He like the vanilla Kakashi is
very spashable. However often times you need to use
that turn four ninja to put the hurt on your
opponent, and by the time you have him on for a turn
it is too late and your facing down the barrel of a
13 point team or something like that.
Bottom line....run vanilla, if your out of
vanilla.....then get a starter or just run this.
Believe it or not, rumors
of my death have been greatly exaggerated. More like
a very slow death by exam, really. Well, I've
miraculously passed everything (even, gasp, Calculus
I), and will now return to passing judgment on Play-Doh-san's
cards of choice.
Valid: This ninja can neither be included in any
teams or be sent into battle the turn it is played.
- Kakashi, and all that that entails (stats, fire,
- One turn early with full stats.
- (Valid) Ability.
- Takes up a Kakashi slot.
The pros on this one are mostly self-explanatory.
The stats speak for themselves, as does his Fire
affinity, Jonin status, and ability to use PtH
Sharingan. Card advantage (and skill) win games, no
Now the bad part here is that you can't even use him
for much the turn you drop him. We had a huge
argument about this card on the Bandai forums when
Curse was released, and the general consensus was
that you really don't want to use him, especially
with Copy Ninja, Early Settlement, and even
Confidence in Suboordinates running around out
there. The loss in advantage just isn't worth it.
The only potential I see here is this: if you're not
in too bad a situation, dropping him on turn four
can lead to huge advantage on turn 5, when you're
not wasting your drop on Kakashi. (Wasting. Hah.)
Being able to throw out a full-stat
Kakashi, along with a Zabuza or Baki the next turn
is great. But unfortunately, drawing this card when
you're NOT in a great situation is horrible, and
that's not a risk I'm willing to take.
Yet another "use it until you get something better"
for beginners and those who don't have access to a
lot of cards.
Constructed: 2.5/5 -> See above.
Limited: 3/5 -> It's still Kakashi. And we all know
that you're just supposed to draft trade fodder,
Art: 5/5 -> Kakashi Goodness. The flavor text says
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