based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Lord of the land of the
This week is all about the new mechanic, growth.
Today we look at a card that gives everyone a boost,
no matter how minor it is.
At turn 3, you can play this client and all your
sand ninja can have growth, which potentially boosts
power. Sometimes that +1/+1 can help in tight
However, this guy means losing at least 2 cards for
that boost. In my opinion, that’s not worth it. The
only ninjas that would benefit best is Gaara and
I’ll keep this short and sweet. Giving growth to
everyone will just use more cards in your hand. It
also forces you to run 3 of each sand ninja, which
isn’t always great. In the end, the card is not
worth it for what it gives.
Limited (sealed): 3.5/5
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