based on a 1 to 5 scale 1 being the worst.
3 ... average. 5 is the highest rating.
Walking on Water Training
SOrry for slacking off so much lately. I'm becoming
more and more like
Shikamaru! Anyway, todays card is Walking on Water
Training. This is similar to
Tree-Climbing TRaining: you get 2 chakra for 1
chakra, in a net gain of 1
If you are just beginning, you may be wondering: how
do you get two chakra?
Well, when you use a jutsu, the jutsu goes into your
chakra area, and this card
gives you a chakra of choice. That means you gain 2
chakra, at the price of
This card has its uses, like in Fire/Water or
Wind/Water: need more chakra for 8 Trigram or Giant
Breakthrough? Play this and get the specific symbol
But if that sounds good, you may need to go a bit
more in depth.
This card may get you chakra, but you might not need
as much chakra as you think you may. With most decks
only running the bare staples, like 8 Trigram, you
will only need the chakra for those,and the rest in
you hand for missions.
* +1 chakra gain
* 1 water chakra, and you may not need it
* Not easily splashed without another water card
Limited: Nice to pull, and a nice amount of water
cards in Curse will allow you
to fulfill the chakra cost nicely. 3/5
Art: Meh 2/5
Constructed: No. Unless you are playing 25 ninjas,
Senbon, and all other waters
godliness, and have 2 or 3 spots left. 1.5/5
Walking on Water Training
This is one of those cards that just begs for a
tedious combo to be constructed with it. Because
this card is a jutsu, and it only allows the card to
go to your Chakra area, it's just not necessary.
It's awesome in theory, but fails in application. It
would be almost godly if it were a mission, but
It's much more useful in Limited.
Walking on water training
This card might be okay – but there are so many
better choices. Definitely, the ability to add
chakera to your pool during the jutsu phase, and any
color you wish is amazing. I know most solid players
make many many game decisions based on the contents
of the chakera pool and the teams out, and this
would be a great way to trick them. It also could
make them burn a negation jutsu and then allow you
to play the power card from your hand. However,
there is very limited room in most decks, with
water, you’ll probably want to run some hidden mist,
or maybe a vortex or something like that. I guess if
you were running a mono water deck there may be
room. Mostly, it would depend on the player. So I
guess I need to give this card a mediocre review.
Constructed - 3/5
Limited / 3/5
well hello there, my
fellow pojo-ers. it's time for the BOGOSIAN
Today we look at a somewhat nifty card here. Walking
on water training; essentially it's used to just
fill your chakra. However it requires a specific
chakra, which already exempts it from most decks.
But lets not dwell on that negative fact, let us
assume you run a water heavey deck. Well what can we
do with this then!? the first thing that comes to
mind is the five prong seal/release, unfortunately
this strategy is near impossible, and on the off
chance you do pull it off without it being negated I
believe you should be given the game.
Bottom line: if you are so desperate for chakra,
then you would be better off with tree climbing
jutsu, heck even cliff climbing since wind is on the
Name: Walk On Water
Chakra Cost: 1 Water
Effect: Select 1 Symbol. Search for 1 Card with the
selected symbol in your Deck and move it to your
Chakra area. Then shuffle your deck
Review: Both deck thinning, and Chakra productive.
Basicly, you spend one Water Chakra, to get another
Water Chakra (since Jutsus go to the Chakra area
once used), and another element of chakra of your
choice. At this point I mostly see this getting play
in mostly mono water decks, since you can gather
another water Chakra from your deck. And it sets up
nicely for tomorrows COTD.
Limited (Curse of the Sand draft): 3/5 There are
plenty of water cards in this set, if you get enough
of them, slide it in. but ONLY if you can get any
Constructed: 3/5 Meh
Walking on Water Training
Pro: One Chakra
Con: Specific Chakra Cost
Goes to Chakra Area
This is just one of those cards that is almost
great. If you could send it straight to your hand
this would be one of the best cards in the game
right now and give people even more reason to run
Water, but it doesn’t. So let’s look at what it does
If you’re running a Water/Lightening deck this will
help you pull Orochimaru or The Third Hokage to your
chakra pile to set up for a Great Ninja next turn.
If you’re just one Chakra short on that Water Style:
Giant Vortex it can give you that extra chakra you
need. It’s another answer to Wind Scythe Jutsu if
you just got off a Giant Vortex or Great
Breakthrough and have a Water Chakra to spare to
stop the negation.
Art: 1.5/5 They could have at least shown him
falling in the first time
Walking on Water Jutsu
Pros: Inexpenisve quick Chakra charge
Cons: the card searched card goes striaght to chakra
This is card can be a very good and quick way to
charge chakra for your jutsu with spefic costs. It
can also be useful against chakra drain decks it can
help you out my making sure you have enough chakra.
Though not a great card it can be used to help you
when you need that one extra symbol chakra i don't
use it personaly but i might stat siding it for my
my water deck.
Construced: 3/5 depends on the deck your going
Limited: 2/5 since your less prepared than
Hello, all! This is Dekoichi. I play naruto around
my area, where the metagames may be different, but
there are still good players.
Oh yeah, this is what I do for costs, like in magic:
Ok. Todays card:
Name: Walking on Water Training
Effect: Select one symbol. Search for one card with
the selected symbol from your deck and move it to
your chakra area. Then, shuffle your deck.
Ok. First off, it doesn't add it to your hand, it
adds it to your chakra. This is good, because
technically it's a +1 for chakra, but normally you'd
use missions or something for that.
Constructed: 2/5 (Better choices)
Limited: 2.5/5 (Better here because you don't always
get missions you can play, and this is a way to add